AVFoundation 框架初探究(四)
叨叨两句
动手写这篇总结时候也是二月底过完年回来上班了,又开始新的一年了,今年会是什么样子?这问题可能得年底再回答自己了。在家窝了那么久,上班还是的接着看我们要看的东西,毕竟我们要做的事还真的太多的。
总结第五章的内容,这两天把后面几章的内容大概的翻着看了看,知道了下后面几章的内容大致讲的都是那些内容。这里就先开始总结书本中第五章的内容。前面第四章的内容视频播放我们再前面的确也总过了,就不在这里再去重复总结。
一:AVPlayerViewController
在第五章的最开始讲述的就是AVPlayerViewController,这个控制器在前面也没有好好说过,不过苹果给我们的关于AVPlayerViewController的API也就那么多,我们在这里看看它的头文件,以及它的一些使用。下面就先看看AVPlayerViewController这个类的头文件的方法,我们对它的属性进行一个解释说明:
- File: AVPlayerViewController.h
- Framework: AVKit
- Copyright © 2014-2017 Apple Inc. All rights reserved.
- 导入库头文件
- #import <UIKit/UIKit.h>
- #import <AVFoundation/AVFoundation.h>
- NS_ASSUME_NONNULL_BEGIN
- //AVPlayerViewController有这个代理,这个代理方法就在下面
- @protocol AVPlayerViewControllerDelegate;
- @class AVPlayerViewController
- 这个摘要说明了AVPlayerViewController这个控制器的基本特征
- @abstract AVPlayerViewController is a subclass of UIViewController that can be used to display the visual content of an AVPlayer object and the standard playback controls.
- // 8.0之后有的AVPlayerViewController
- API_AVAILABLE(ios(8.0))
- @interface AVPlayerViewController : UIViewController
- // 简单的播放器AVPlayer属性
- @property player
- @abstract The player from which to source the media content for the view controller.
- @property (nonatomic, strong, nullable) AVPlayer *player;
- // 是否展示添加在上面的子控件
- @property showsPlaybackControls
- @abstract Whether or not the receiver shows playback controls. Default is YES.
- @discussion Clients can set this property to NO when they don't want to have any playback controls on top of the visual content (e.g. for a game splash screen).
- @property (nonatomic) BOOL showsPlaybackControls;
- // 这个属性字面意思是视频重力 其实它是用来确定在承载层的范围内视频可以拉伸或者缩放的程度
- // 具体的在下面@discussion部分有讨论,我们再总结一下它三个值分别代表的含义
- // AVLayerVideoGravityResizeAspect 会在承载层的范围内缩放视频的大小来保持视频的原始比例宽高,默认值
- // AVLayerVideoGravityResizeAspectFill 保留视频的宽高比,并且通过缩放填满整个播放界面
- // AVLayerVideoGravityResize 会将视频内容拉伸匹配承载层的范围,一般不常用,因为会把图片扭曲导致变形
- @property videoGravity
- @abstract A string defining how the video is displayed within an AVPlayerLayer bounds rect.
- @discussion Options are AVLayerVideoGravityResizeAspect, AVLayerVideoGravityResizeAspectFill and AVLayerVideoGravityResize. AVLayerVideoGravityResizeAspect is default.
- See <AVFoundation/AVAnimation.h> for a description of these options.
- @property (nonatomic, copy) NSString *videoGravity;
- // 通过这个bool类型的值确定视频是否已经准备好展示
- @property readyForDisplay
- @abstract Boolean indicating that the first video frame has been made ready for display for the current item of the associated AVPlayer.
- @property (nonatomic, readonly, getter = isReadyForDisplay) BOOL readyForDisplay;
- // 视频的尺寸
- @property videoBounds
- @abstract The current size and position of the video image as displayed within the receiver's view's bounds.
- @property (nonatomic, readonly) CGRect videoBounds;
- // 有自定义的控件可以添加在这里UIView上
- @property contentOverlayView
- @abstract Use the content overlay view to add additional custom views between the video content and the controls.
- @property (nonatomic, readonly, nullable) UIView *contentOverlayView;
- // 是否允许使用画中画播放模式,这个画中画播放在下面会写Demo 9.0之后的属性
- @property allowsPictureInPicturePlayback
- @abstract Whether or not the receiver allows Picture in Picture playback. Default is YES.
- @property (nonatomic) BOOL allowsPictureInPicturePlayback API_AVAILABLE(ios(9.0));
- // 10.0之后的属性
- @property updatesNowPlayingInfoCenter
- @abstract Whether or not the now playing info center should be updated. Default is YES.
- @property (nonatomic) BOOL updatesNowPlayingInfoCenter API_AVAILABLE(ios(10.0));
- // 理解摘要的意思是是否允许点击播放之后自动全屏播放视频 默认值是NO
- @property entersFullScreenWhenPlaybackBegins
- @abstract Whether or not the receiver automatically enters full screen when the play button is tapped. Default is NO.
- @discussion If YES, the receiver will show a user interface tailored to this behavior.
- @property (nonatomic) BOOL entersFullScreenWhenPlaybackBegins API_AVAILABLE(ios(11.0));
- // 也是理解摘要,是否允许退出全屏播放在播放结束之后
- @property exitsFullScreenWhenPlaybackEnds
- @abstract Whether or not the receiver automatically exits full screen when playback ends. Default is NO.
- @discussion If multiple player items have been enqueued, the receiver exits fullscreen once no more items are remaining in the queue.
- @property (nonatomic) BOOL exitsFullScreenWhenPlaybackEnds API_AVAILABLE(ios(11.0));
- // AVPlayerViewControllerDelegate代理
- @property delegate
- @abstract The receiver's delegate.
- @property (nonatomic, weak, nullable) id <AVPlayerViewControllerDelegate> delegate API_AVAILABLE(ios(9.0));
- @end
- // 下面就是AVPlayerViewControllerDelegate代理方法 下面的代理方法都是optional可选的
- @protocol AVPlayerViewControllerDelegate
- @abstract A protocol for delegates of AVPlayerViewController.
- @protocol AVPlayerViewControllerDelegate <NSObject>
- @optional
- @method playerViewControllerWillStartPictureInPicture:
- @param playerViewController The player view controller.
- @abstract Delegate can implement this method to be notified when Picture in Picture will start.
- // 即将开始画中画播放
- - (void)playerViewControllerWillStartPictureInPicture:(AVPlayerViewController *)playerViewController;
- @method playerViewControllerDidStartPictureInPicture:
- @param playerViewController The player view controller.
- @abstract Delegate can implement this method to be notified when Picture in Picture did start.
- // 已经开始了画中画播放模式
- - (void)playerViewControllerDidStartPictureInPicture:(AVPlayerViewController *)playerViewController;
- @method playerViewController:failedToStartPictureInPictureWithError:
- @param playerViewController The player view controller.
- @param error An error describing why it failed.
- @abstract Delegate can implement this method to be notified when Picture in Picture failed to start.
- // 这个摘要已经给我们说的比较清楚了,当画中画模式播放失败之后就会走这个代理方法
- - (void)playerViewController:(AVPlayerViewController *)playerViewController failedToStartPictureInPictureWithError:(NSError *)error;
- @method playerViewControllerWillStopPictureInPicture:
- @param playerViewController The player view controller.
- @abstract Delegate can implement this method to be notified when Picture in Picture will stop.
- // 画中画播放模式即将结束
- - (void)playerViewControllerWillStopPictureInPicture:(AVPlayerViewController *)playerViewController;
- @method playerViewControllerDidStopPictureInPicture:
- @param playerViewController The player view controller.
- @abstract Delegate can implement this method to be notified when Picture in Picture did stop.
- // 画中画播放已经结束
- - (void)playerViewControllerDidStopPictureInPicture:(AVPlayerViewController *)playerViewController;
- @method playerViewControllerShouldAutomaticallyDismissAtPictureInPictureStart:
- @param playerViewController The player view controller.
- @abstract Delegate can implement this method and return NO to prevent(阻止) player view controller from automatically being dismissed when Picture in Picture starts.
- // 要是在画中画开始播放的时候 播放的底层控制器要是消失就返回NO
- - (BOOL)playerViewControllerShouldAutomaticallyDismissAtPictureInPictureStart:(AVPlayerViewController *)playerViewController;
- @method playerViewController:restoreUserInterfaceForPictureInPictureStopWithCompletionHandler:
- @param playerViewController The player view controller.
- @param completionHandler The completion handler the delegate needs to call after restore.
- @abstract Delegate can implement this method to restore(恢复) the user interface(交互) before Picture in Picture stops.
- // 画中画播放结束恢复用户交互
- - (void)playerViewController:(AVPlayerViewController *)playerViewController restoreUserInterfaceForPictureInPictureStopWithCompletionHandler:(void (^)(BOOL restored))completionHandler;
- @end
- NS_ASSUME_NONNULL_END
就这两点了
书中的第四五章的内容在总结也就还剩这么两点,由于还有部分涉及到的是Mac OS 系统的部分知识,我们就在这里不提了,就说说还需要我们理解的两点:
一: CMTime 也是对第四章一点内容的补充
我们简单的看看这个CMTime的一般算数运算
- #pragma mark --
- #pragma mark -- CMTime的简单的使用
- -(void)CMTimeCalculate{
- CMTime timeO = CMTimeMake(1,10);
- CMTime timeT = CMTimeMake(1,5);
- // 加
- CMTime timeA = CMTimeAdd(timeO,timeT);
- CMTimeShow(timeA);
- //减
- CMTime timeS = CMTimeSubtract(timeO,timeT);
- CMTimeShow(timeS);
- //乘 整形
- CMTime timeB = CMTimeMake(1,10);
- CMTime timeI = CMTimeMultiply(timeB,5);
- CMTimeShow(timeI);
- //乘 浮点型
- CMTime timeF = CMTimeMultiplyByFloat64(timeB,5.6);
- CMTimeShow(timeF);
- // 比较 1是大于 0是相等 -1是小于
- int timeC = CMTimeCompare(timeO,timeT);
- NSLog(@"比较得到大的是%d",timeC); // -1
- //求绝对值
- CMTime timeAB = CMTimeAbsoluteValue(timeS);
- CMTimeShow(timeAB);
- }
CMTimeRange也是属于CMTime范畴,下面是在我们的iOS源代码对于它的定义:
- /*!
- @typedef CMTimeRange
- @abstract A time range represented as two CMTime structures.
- */
- typedef struct
- {
- CMTime start; /*! @field start The start time of the time range. */
- CMTime duration; /*! @field duration The duration of the time range. */
- } CMTimeRange;
通过这个定义我们就了解了它的组成,在Demo中我们已经是简单的使用过它了,具体点的我们可以在代码中去查看。
关于CMTime还有一点值得我们注意,那就是它和秒之间的转换函数: Float64 CMTimeGetSeconds(CMTime time) 通过这个函数,你就可以把一个CMTime实例转换成Float64位对象。
AVAssetExportSession
我们先看看在我们的Demo里面我们使用到的关于AVAssetExportSession的代码,我们在这里使用它的时候只是利用它进行了一下视频的压缩:
- #pragma mark --
- #pragma mark -- 视频压缩方法
- -(void)compressVideoWithFileUrl:(NSURL *)fileUrl{
- /*
- 这里需要注意的一点就是在重复的路径上保存文件是不行的,可以选择在点击开始的时候删除之前的
- 也可以这样按照时间命名不同的文件保存
- 在后面的 AVAssetWriter 也要注意这一点
- */
- // 压缩后的视频的方法命名
- NSDateFormatter * formatter = [[NSDateFormatter alloc]init];
- [formatter setDateFormat:@"yyyy-MM-dd-HH:mm:ss"];
- // 压缩后的文件路径
- self.videoPath = [NSString stringWithFormat:@"%@/%@.mov",NSTemporaryDirectory(),[formatter stringFromDate:[NSDate date]]];
- // 先根据你传入的文件的路径穿件一个AVAsset
- AVAsset * asset = [AVAsset assetWithURL:fileUrl];
- /*
- 根据urlAsset创建AVAssetExportSession压缩类
- 第二个参数的意义:常用 压缩中等质量 AVAssetExportPresetMediumQuality
- AVF_EXPORT NSString *const AVAssetExportPresetLowQuality NS_AVAILABLE_IOS(4_0);
- AVF_EXPORT NSString *const AVAssetExportPresetMediumQuality NS_AVAILABLE_IOS(4_0);
- AVF_EXPORT NSString *const AVAssetExportPresetHighestQuality NS_AVAILABLE_IOS(4_0);
- */
- AVAssetExportSession * exportSession = [[AVAssetExportSession alloc]initWithAsset:asset presetName:AVAssetExportPresetMediumQuality];
- // 优化压缩,这个属性能使压缩的质量更好
- exportSession.shouldOptimizeForNetworkUse = YES;
- // 到处的文件的路径
- exportSession.outputURL = [NSURL fileURLWithPath:self.videoPath];
- // 导出的文件格式
- /*!
- @constant AVFileTypeMPEG4 mp4格式的 AVFileTypeQuickTimeMovie mov格式的
- @abstract A UTI for the MPEG-4 file format.
- @discussion
- The value of this UTI is @"public.mpeg-4".
- Files are identified with the .mp4 extension.
- 可以看看这个outputFileType格式,比如AVFileTypeMPEG4也可以写成public.mpeg-4,其他类似
- */
- exportSession.outputFileType = AVFileTypeQuickTimeMovie;
- NSLog(@"视频压缩后的presetName: %@",exportSession.presetName);
- // 压缩的方法 export 导出 Asynchronously 异步
- [exportSession exportAsynchronouslyWithCompletionHandler:^{
- /*
- exportSession.status 枚举属性
- typedef NS_ENUM(NSInteger, AVAssetExportSessionStatus) {
- AVAssetExportSessionStatusUnknown,
- AVAssetExportSessionStatusWaiting,
- AVAssetExportSessionStatusExporting,
- AVAssetExportSessionStatusCompleted,
- AVAssetExportSessionStatusFailed,
- AVAssetExportSessionStatusCancelled
- };
- */
- int exportStatus = exportSession.status;
- switch (exportStatus) {
- case AVAssetExportSessionStatusFailed:
- NSLog(@"压缩失败");
- break;
- case AVAssetExportSessionStatusCompleted:
- {
- /*
- 压缩后的大小
- 也可以利用exportSession的progress属性,随时监测压缩的进度
- */
- NSData * data = [NSData dataWithContentsOfFile:self.videoPath];
- float dataSize = (float)data.length/1024/1024;
- NSLog(@"视频压缩后大小 %f M", dataSize);
- }
- break;
- default:
- break;
- }
- }];
- }
总结一下:
通过补充上面的这两点就算是总结完了书中前五章大概的内容,通过后面这两点的学习,能总结出来的就是多看API文件!摘要虽然都是英文的,有些同行可能因为不太好就不会去看,但读懂一些基本的英文文档也是我们的基本技能,通过看API可以学到许多东西!