New UWP Community Toolkit - RadialGauge
概述
New UWP Community Toolkit V2.2.0 的版本发布日志中提到了 RadialGauge 的调整,本篇我们结合代码详细讲解 RadialGauge 的实现。
RadialGauge 是一种径向仪表盘控件,使用圆盘面上的指针来显示一定范围的值,这种显示和交互方式,让数据可视化的表现力和吸引力都有很大提高。在实际应用中也有很广泛的使用,如时钟显示,数据展示,仪表盘模拟等等。我们来看一下官方的介绍和官网示例中的展示:
Doc: https://docs.microsoft.com/zh-cn/windows/uwpcommunitytoolkit/controls/radialgauge
Namespace: Microsoft.Toolkit.Uwp.UI.Controls; Nuget: Microsoft.Toolkit.Uwp.UI.Controls;
开发过程
代码分析
先来看看 RadialGauge 的结构组成:
- RadialGauge.cs – RadialGauge 的控件定义和事件处理类
- RadialGauge.xaml – RadialGauge 的样式文件
1. RadialGauge.xaml
RadialGauge 控件的样式文件,结合上面官方示例的显示图,我们看 Template 部分;主要由以下几个部分组成:
- PART_Container – 底层容器,包含了下面三个控件部分
- PART_Scale – 比例尺控件
- PART_Trail – 仪表盘实际值显示控件
- Value and Unit – 实际值文本和单位显示控件
<Style TargetType="local:RadialGauge"> <Setter Property="UseSystemFocusVisuals" Value="True"></Setter> <Setter Property="Foreground" Value="{ThemeResource RadialGaugeForegroundBrush}"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="local:RadialGauge"> <Viewbox> <Grid x:Name="PART_Container" Width="200" Height="200" Background="Transparent"> <!-- Scale --> <Path Name="PART_Scale" Stroke="{TemplateBinding ScaleBrush}" StrokeThickness="{TemplateBinding ScaleWidth}" /> <!-- Trail --> <Path Name="PART_Trail" Stroke="{TemplateBinding TrailBrush}" StrokeThickness="{TemplateBinding ScaleWidth}" /> <!-- Value and Unit --> <StackPanel HorizontalAlignment="Center" VerticalAlignment="Bottom"> <TextBlock Name="PART_ValueText" Margin="0,0,0,2" FontSize="20" FontWeight="SemiBold" Foreground="{TemplateBinding Foreground}" Text="{TemplateBinding Value}" TextAlignment="Center" /> <TextBlock Margin="0" FontSize="16" Foreground="{ThemeResource RadialGaugeAccentBrush}" Text="{TemplateBinding Unit}" TextAlignment="Center" /> </StackPanel> </Grid> </Viewbox> </ControlTemplate> </Setter.Value> </Setter> </Style>
2. RadialGauge.cs
我们先看看 RadialGauge 类的组成:
从上面第一张图中,我们可以看到 RadialGauge 注册了很多依赖属性,不一一列举了,大致分为几个类型:取值和角度属性,显示画刷属性,单位相关属性;属性也对应了修改时的回调事件,下面我们找出几个重点的事件处理方法来讲解:
① OnValueChanged(d)
在数值变化后,触发 OnValueChanged(d) 事件的方法;首先根据设置的取舍值,矫正当前的 Value,计算出对应的角度;给仪表盘的指针赋值,让指针指向当前角度;然后是给显示当前值区间的弧形赋值,如果当前角度值为 360,则整个填充仪表盘,否则根据角度计算出填充的区域,给 ArcSegment,PathFigure,PathGeometry 赋值;最后给仪表盘的数值文本控件赋值;
OnScaleChanged(d) 在刻度修改时触发,本质上讲,数值修改和刻度修改是相通的,所以处理方式也类似,这里不做赘述;
private static void OnValueChanged(DependencyObject d) { RadialGauge radialGauge = (RadialGauge)d; if (!double.IsNaN(radialGauge.Value)) { if (radialGauge.StepSize != 0) { radialGauge.Value = radialGauge.RoundToMultiple(radialGauge.Value, radialGauge.StepSize); } var middleOfScale = 100 - radialGauge.ScalePadding - (radialGauge.ScaleWidth / 2); var valueText = radialGauge.GetTemplateChild(ValueTextPartName) as TextBlock; radialGauge.ValueAngle = radialGauge.ValueToAngle(radialGauge.Value); // Needle if (radialGauge._needle != null) { radialGauge._needle.RotationAngleInDegrees = (float)radialGauge.ValueAngle; } // Trail var trail = radialGauge.GetTemplateChild(TrailPartName) as Path; if (trail != null) { if (radialGauge.ValueAngle > radialGauge.NormalizedMinAngle) { trail.Visibility = Visibility.Visible; if (radialGauge.ValueAngle - radialGauge.NormalizedMinAngle == 360) { // Draw full circle. var eg = new EllipseGeometry(); eg.Center = new Point(100, 100); eg.RadiusX = 100 - radialGauge.ScalePadding - (radialGauge.ScaleWidth / 2); eg.RadiusY = eg.RadiusX; trail.Data = eg; } else { // Draw arc. var pg = new PathGeometry(); var pf = new PathFigure(); pf.IsClosed = false; pf.StartPoint = radialGauge.ScalePoint(radialGauge.NormalizedMinAngle, middleOfScale); var seg = new ArcSegment(); seg.SweepDirection = SweepDirection.Clockwise; seg.IsLargeArc = radialGauge.ValueAngle > (180 + radialGauge.NormalizedMinAngle); seg.Size = new Size(middleOfScale, middleOfScale); seg.Point = radialGauge.ScalePoint(Math.Min(radialGauge.ValueAngle, radialGauge.NormalizedMaxAngle), middleOfScale); // On overflow, stop trail at MaxAngle. pf.Segments.Add(seg); pg.Figures.Add(pf); trail.Data = pg; } } else { trail.Visibility = Visibility.Collapsed; } } // Value Text if (valueText != null) { valueText.Text = radialGauge.Value.ToString(radialGauge.ValueStringFormat); } } }
② OnFaceChanged(d)
任何外观有变化,或刻度值有变化时就会触发,控件整体的 UI 重绘;首先是 Ticks 重绘,然后是 Scale 重绘,后面是 Needle 的重绘,可以看到三种重绘的实现都很类似;最后是执行处理数值变化的方法;
private static void OnFaceChanged(DependencyObject d) { RadialGauge radialGauge = (RadialGauge)d; var container = radialGauge.GetTemplateChild(ContainerPartName) as Grid; if (container == null || DesignTimeHelpers.IsRunningInLegacyDesignerMode) { // Bad template. return; } radialGauge._root = container.GetVisual(); radialGauge._root.Children.RemoveAll(); radialGauge._compositor = radialGauge._root.Compositor; // Ticks. SpriteVisual tick; for (double i = radialGauge.Minimum; i <= radialGauge.Maximum; i += radialGauge.TickSpacing) { tick = radialGauge._compositor.CreateSpriteVisual(); tick.Size = new Vector2((float)radialGauge.TickWidth, (float)radialGauge.TickLength); tick.Brush = radialGauge._compositor.CreateColorBrush(radialGauge.TickBrush.Color); tick.Offset = new Vector3(100 - ((float)radialGauge.TickWidth / 2), 0.0f, 0); tick.CenterPoint = new Vector3((float)radialGauge.TickWidth / 2, 100.0f, 0); tick.RotationAngleInDegrees = (float)radialGauge.ValueToAngle(i); radialGauge._root.Children.InsertAtTop(tick); } // Scale Ticks. for (double i = radialGauge.Minimum; i <= radialGauge.Maximum; i += radialGauge.TickSpacing) { tick = radialGauge._compositor.CreateSpriteVisual(); tick.Size = new Vector2((float)radialGauge.ScaleTickWidth, (float)radialGauge.ScaleWidth); tick.Brush = radialGauge._compositor.CreateColorBrush(radialGauge.ScaleTickBrush.Color); tick.Offset = new Vector3(100 - ((float)radialGauge.ScaleTickWidth / 2), (float)radialGauge.ScalePadding, 0); tick.CenterPoint = new Vector3((float)radialGauge.ScaleTickWidth / 2, 100 - (float)radialGauge.ScalePadding, 0); tick.RotationAngleInDegrees = (float)radialGauge.ValueToAngle(i); radialGauge._root.Children.InsertAtTop(tick); } // Needle. radialGauge._needle = radialGauge._compositor.CreateSpriteVisual(); radialGauge._needle.Size = new Vector2((float)radialGauge.NeedleWidth, (float)radialGauge.NeedleLength); radialGauge._needle.Brush = radialGauge._compositor.CreateColorBrush(radialGauge.NeedleBrush.Color); radialGauge._needle.CenterPoint = new Vector3((float)radialGauge.NeedleWidth / 2, (float)radialGauge.NeedleLength, 0); radialGauge._needle.Offset = new Vector3(100 - ((float)radialGauge.NeedleWidth / 2), 100 - (float)radialGauge.NeedleLength, 0); radialGauge._root.Children.InsertAtTop(radialGauge._needle); OnValueChanged(radialGauge); }
下面来看一下 RadialGauge 的鼠标点击和触摸手势交互事件处理方法,主要处理逻辑在 SetGaugeValueFromPoint(point) 方法中:
首先计算出当前点击或触摸点相对比仪表盘圆心的坐标,根据坐标计算出角度;再根据最大角度和最小角度的值,计算出可变化的实际区间;最后用当前角度与最小角度的差值,与实际区间做一个比例换算,得到当前角度对应在仪表盘里的数值;
private void SetGaugeValueFromPoint(Point p) { var pt = new Point(p.X - (ActualWidth / 2), -p.Y + (ActualHeight / 2)); var angle = Math.Atan2(pt.X, pt.Y) / Degrees2Radians; var divider = Mod(NormalizedMaxAngle - NormalizedMinAngle, 360); if (divider == 0) { divider = 360; } var value = Minimum + ((Maximum - Minimum) * Mod(angle - NormalizedMinAngle, 360) / divider); if (value < Minimum || value > Maximum) { // Ignore positions outside the scale angle. return; } Value = value; }
另外,RadialGauge 控件还支持键盘快捷键操作,当按下 Ctrl 键时,数值变化的幅度是正常变化的 5 倍;而当按下 Left 或 Right 键时,数值会变为最小值或最大值。
调用示例
我们给 RadialGauge 控件设置的范围是 0~180,当前值是 116;最小角度是 210,最大角度是 150;以及每个部分的颜色设置,可以从示例运行图中看出:
<controls:RadialGauge x:Name="RadialGauge" Grid.Column="1" Value="116" Minimum="0" Maximum="180" StepSize="1" IsInteractive="True" TickSpacing="18" ScaleWidth="8" MinAngle="210" MaxAngle="150" Unit="Units" TickBrush="LightGreen" ScaleTickBrush="LightBlue" ValueBrush="ForestGreen" NeedleBrush="ForestGreen" NeedleWidth="5" TickLength="18" />
总结
到这里我们就把 UWP Community Toolkit 中的 RadialGauge 控件的源代码实现过程和简单的调用示例讲解完成了,希望能对大家更好的理解和使用这个控件有所帮助。欢迎大家多多交流,谢谢!
最后,再跟大家安利一下 UWPCommunityToolkit 的官方微博:https://weibo.com/u/6506046490, 大家可以通过微博关注最新动态。
衷心感谢 UWPCommunityToolkit 的作者们杰出的工作,Thank you so much, UWPCommunityToolkit authors!!!