Masonry中的mas_makeConstraints方法
一、简单介绍
我们一般来说会这样进行使用
- [view mas_makeConstraints:^(MASConstraintMaker *make) {
- //这个使用的就是MASCompositeConstraint类型的
- make.left.top.width.height.mas_equalTo(100).multipliedBy(1);
- //这个使用的就是单个单个的MASViewConstraint
- // make.left.mas_equalTo(100);
- // make.top.mas_equalTo(100);
- // make.width.mas_equalTo(100);
- // make.height.mas_equalTo(100);
- }];
然后我们先看看其内部的方法
- – (NSArray *)mas_makeConstraints:(void(^)(MASConstraintMaker *))block {
- self.translatesAutoresizingMaskIntoConstraints = NO;
- //创建MASConstraintMaker对象,就是我们block中的make,
- MASConstraintMaker *constraintMaker = [[MASConstraintMaker alloc] initWithView:self];
- //执行block
- block(constraintMaker);
- //安装install 约束
- return [constraintMaker install];
- }
我们再去看看install的方法,其内部就是去先去获取view的所有的约束,然后进行移除,之后再去安装新的约束
- – (NSArray *)install {
- //判断是否要移除已经存在的约束,这里其实就是在使用re_make的时候这个会为YES
- if (self.removeExisting) {
- //获取view的所有的约束
- NSArray *installedConstraints = [MASViewConstraint installedConstraintsForView:self.view];
- for (MASConstraint *constraint in installedConstraints) {
- [constraint uninstall];
- }
- }
- //安装新约束
- NSArray *constraints = self.constraints.copy;
- for (MASConstraint *constraint in constraints) {
- constraint.updateExisting = self.updateExisting;
- [constraint install];
- }
- [self.constraints removeAllObjects];
- return constraints;
- }
这个时候大家肯定很疑惑,What? 我约束都还没有添加,怎么直接开始遍历了? 其实我们在block中执行make.left.width这个时候其实就已经在添加约束了,先来看下在调用.left的时候调用的MASConstraintMaker的方法
返回值是MASConstriant,所以我们在make.left之后再.width其实是调用的是MASConstraint的width方法了其中这个方法是个抽象方法定义在MASConstraint类中。
然后之后调用的就是MASViewConstraint中的addConstraintWithLayoutAttribute方法
然后我们点进上面的self.delegate 调用的方法进去看看,调用的是下面的方法,这里其实就可以理解为把left和Width的约束进行合并成为一个约束集合类
- – (MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
- //根据layoutAttribute属性也就是NSLayoutAttributeTop这些初始化MASViewAttribute类
- MASViewAttribute *viewAttribute = [[MASViewAttribute alloc] initWithView:self.view layoutAttribute:layoutAttribute];
- //根据viewAttribute创建MASViewConstraint对象
- MASViewConstraint *newConstraint = [[MASViewConstraint alloc] initWithFirstViewAttribute:viewAttribute];
- //如果有constraint的话,就进行合并成一个composite Constraint,这个是一个集合类
- if ([constraint isKindOfClass:MASViewConstraint.class]) {
- //replace with composite constraint
- NSArray *children = @[constraint, newConstraint];
- /*
- MASCompositeConstraint:约束的集合类。内部有一个数组,可以保存多个MASViewConstraint。对MASCompositeConstraint调用方法实际等于
- 对其内部的所有MASViewConstraint调用方法
- */
- MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children];
- compositeConstraint.delegate = self;
- //在self.constraint进行替换
- [self constraint:constraint shouldBeReplacedWithConstraint:compositeConstraint];
- return compositeConstraint;
- }
- //如果不存在constraint那就去设置newConstraint,然后添加进入约束数组
- if (!constraint) {
- newConstraint.delegate = self;
- //add
- [self.constraints addObject:newConstraint];
- }
- return newConstraint;
- }
再去看看constraintMaker中的install方法中的NSArray *installedConstraints = [MASViewConstraint installedConstraintsForView:self.view];里面的installedConstraintsForView方法内部调用了mas_installedConstraints的get方法,然后去获取所有的对象,也就是这里面的方法
- + (NSArray *)installedConstraintsForView:(MAS_VIEW *)view {
- return [view.mas_installedConstraints allObjects];
- }
再去看看这个get方法其实就是运用了运行时的知识
- – (NSMutableSet *)mas_installedConstraints {
- NSMutableSet *constraints = objc_getAssociatedObject(self, &kInstalledConstraintsKey);
- if (!constraints) {
- constraints = [NSMutableSet set];
- //相当于 setValue:forKey 进行关联value对象
- objc_setAssociatedObject(self, &kInstalledConstraintsKey, constraints, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
- }
- return constraints;
- }
然后再去看看关于uninstall方法的实现,这个方法的实现就是先判断能不能相应active方法,因为这个属性是ios8才出现的
- – (void)uninstall {
- if ([self supportsActiveProperty]) {
- //设置约束不可用
- self.layoutConstraint.active = NO;
- //移除约束
- [self.firstViewAttribute.view.mas_installedConstraints removeObject:self];
- return;
- }
- //来到下面表示不能响应active方法,做了适配
- [self.installedView removeConstraint:self.layoutConstraint];
- self.layoutConstraint = nil;
- self.installedView = nil;
- [self.firstViewAttribute.view.mas_installedConstraints removeObject:self];
- }
我们再去看看安装新约束当中的install方法
- – (void)install {
- //判断约束是否已经存在,以及是否已经处理激活状态其实就是使用状态
- if (self.hasBeenInstalled) {
- return;
- }
- //判断布局是否可以响应active这个方法的设置,判断layoutConstriant存不存在
- if ([self supportsActiveProperty] && self.layoutConstraint) {
- //iOS 6.0或者7.0调用addConstraints
- //[self.view addConstraints:@[leftConstraint, rightConstraint, topConstraint, heightConstraint]];
- //iOS 8.0以后设置active属性值 就可以去使用约束了
- self.layoutConstraint.active = YES;
- //这里会进行添加约束
- [self.firstViewAttribute.view.mas_installedConstraints addObject:self];
- return;
- }
- //获取item,获取第一个viewattribute的item也就是constraintWithItem中的item
- MAS_VIEW *firstLayoutItem = self.firstViewAttribute.item;
- //获取属性比如说NSLayoutAttributeTop
- NSLayoutAttribute firstLayoutAttribute = self.firstViewAttribute.layoutAttribute;
- //获取约束的第二个view
- MAS_VIEW *secondLayoutItem = self.secondViewAttribute.item;
- //获取layout的属性
- NSLayoutAttribute secondLayoutAttribute = self.secondViewAttribute.layoutAttribute;
- // alignment attributes must have a secondViewAttribute
- // therefore we assume that is refering to superview
- // eg make.left.equalTo(@10)
- //判断是不是要设置的是size的约束,以及判断第二个约束的属性是不是为空如果为空,就去设置下面的属性
- if (!self.firstViewAttribute.isSizeAttribute && !self.secondViewAttribute) {
- secondLayoutItem = self.firstViewAttribute.view.superview;
- secondLayoutAttribute = firstLayoutAttribute;
- }
- //创建约束布局 self.layoutRelation就是约束关系
- MASLayoutConstraint *layoutConstraint
- = [MASLayoutConstraint constraintWithItem:firstLayoutItem
- attribute:firstLayoutAttribute
- relatedBy:self.layoutRelation
- toItem:secondLayoutItem
- attribute:secondLayoutAttribute
- multiplier:self.layoutMultiplier
- constant:self.layoutConstant];
- //设置约束的优先级
- layoutConstraint.priority = self.layoutPriority;
- /*
- 当约束冲突发生的时候,我们可以设置view的key来定位是哪个view
- redView.mas_key = @”redView”;
- greenView.mas_key = @”greenView”;
- blueView.mas_key = @”blueView”;
- 若是觉得这样一个个设置比较繁琐,怎么办呢,Masonry则提供了批量设置的宏MASAttachKeys
- MASAttachKeys(redView,greenView,blueView); //一句代码即可全部设置
- */
- layoutConstraint.mas_key = self.mas_key;
- //判断第二个view是否存在
- if (self.secondViewAttribute.view) {
- //寻找两个视图的公共父视图,这个方法其实就是循环遍历寻找
- MAS_VIEW *closestCommonSuperview = [self.firstViewAttribute.view mas_closestCommonSuperview:self.secondViewAttribute.view];
- //断言判断公共父视图存不存在
- NSAssert(closestCommonSuperview,
- @”couldn’t find a common superview for %@ and %@”,
- self.firstViewAttribute.view, self.secondViewAttribute.view);
- //设置安装约束的视图
- self.installedView = closestCommonSuperview;
- }
- //如果是设置view的宽度和高度的,设置安装越苏的视图为第一个view
- else if (self.firstViewAttribute.isSizeAttribute) {
- self.installedView = self.firstViewAttribute.view;
- }
- //否则就给superview进行设置
- else {
- self.installedView = self.firstViewAttribute.view.superview;
- }
- MASLayoutConstraint *existingConstraint = nil;
- //判断是否是更新约束,这里判断的条件就是是否只存在constant不一样的视图
- if (self.updateExisting) {
- existingConstraint = [self layoutConstraintSimilarTo:layoutConstraint];
- }
- //如果已经存在只有constant不一样的约束,就去更新constant
- if (existingConstraint) {
- // just update the constant
- existingConstraint.constant = layoutConstraint.constant;
- self.layoutConstraint = existingConstraint;
- }
- //如果没有存在的只有constant不一样的约束,就去添加约束
- else {
- [self.installedView addConstraint:layoutConstraint];
- self.layoutConstraint = layoutConstraint;
- [firstLayoutItem.mas_installedConstraints addObject:self];
- }
- }
关于上面判断是否只存在constant不一样的视图的方法
- – (MASLayoutConstraint *)layoutConstraintSimilarTo:(MASLayoutConstraint *)layoutConstraint {
- // check if any constraints are the same apart from the only mutable property constant
- // go through constraints in reverse as we do not want to match auto-resizing or interface builder constraints
- // and they are likely to be added first.
- //从后面往前面遍历这个数组
- for (NSLayoutConstraint *existingConstraint in self.installedView.constraints.reverseObjectEnumerator) {
- if (![existingConstraint isKindOfClass:MASLayoutConstraint.class]) continue;
- if (existingConstraint.firstItem != layoutConstraint.firstItem) continue;
- if (existingConstraint.secondItem != layoutConstraint.secondItem) continue;
- if (existingConstraint.firstAttribute != layoutConstraint.firstAttribute) continue;
- if (existingConstraint.secondAttribute != layoutConstraint.secondAttribute) continue;
- if (existingConstraint.relation != layoutConstraint.relation) continue;
- if (existingConstraint.multiplier != layoutConstraint.multiplier) continue;
- if (existingConstraint.priority != layoutConstraint.priority) continue;
- return (id)existingConstraint;
- }
- return nil;
- }
关于self.hasBeenInstalled其实就是调用了下面的方法
- – (BOOL)hasBeenInstalled {
- return (self.layoutConstraint != nil) && [self isActive];
- }
其实Masonry就是对系统本身的自动布局的layout进行了封装