面向切面编程(AOP)
结合设计模式,通过代码理解面向切面编程
通过,结构型设计模式,装饰器模式来实现AOP
/// <summary> /// 装饰器模式实现静态代理 /// AOP 在方法前后增加自定义的方法 /// </summary> public class DecoratorAOP { public static void Show() { User user = new User() { Name = "Eleven", Password = "123123123123" }; //直接调用 IUserProcessor processor = new UserProcessor(); processor.RegUser(user); Console.WriteLine("***************"); //通过装饰器模式,在方法执行前后添加功能 processor = new UserProcessorDecorator(processor); processor.RegUser(user); } public interface IUserProcessor { void RegUser(User user); } public class UserProcessor : IUserProcessor { public void RegUser(User user) { Console.WriteLine("用户已注册。Name:{0},PassWord:{1}", user.Name, user.Password); } } /// <summary> /// 装饰器的模式去提供一个AOP功能 /// </summary> public class UserProcessorDecorator : IUserProcessor { private IUserProcessor _UserProcessor { get; set; } public UserProcessorDecorator(IUserProcessor userprocessor) { this._UserProcessor = userprocessor; } public void RegUser(User user) { BeforeProceed(user); this._UserProcessor.RegUser(user); AfterProceed(user); } /// <summary> /// 业务逻辑之前 /// </summary> /// <param name="user"></param> private void BeforeProceed(User user) { Console.WriteLine("方法执行前"); } /// <summary> /// 业务逻辑之后 /// </summary> /// <param name="user"></param> private void AfterProceed(User user) { Console.WriteLine("方法执行后"); } } }
通过,结构型设计模式,代理模式来实现AOP
/// <summary> /// 代理模式实现静态代理 /// AOP 在方法前后增加自定义的方法 /// </summary> public class ProxyAOP { public static void Show() { User user = new User() { Name = "Eleven", Password = "123123123123" }; IUserProcessor processor = new UserProcessor(); //直接调用方法 processor.RegUser(user); Console.WriteLine("***************"); //实现AOP,在执行前后加其他方法 processor = new ProxyUserProcessor(); processor.RegUser(user); } public interface IUserProcessor { void RegUser(User user); } public class UserProcessor : IUserProcessor { public void RegUser(User user) { Console.WriteLine("用户已注册。Name:{0},PassWord:{1}", user.Name, user.Password); } } /// <summary> /// 代理模式去提供一个AOP功能 /// </summary> public class ProxyUserProcessor : IUserProcessor { private IUserProcessor _UserProcessor = new UserProcessor(); public void RegUser(User user) { BeforeProceed(user); this._UserProcessor.RegUser(user); AfterProceed(user); } /// <summary> /// 业务逻辑之前 /// </summary> /// <param name="user"></param> private void BeforeProceed(User user) { Console.WriteLine("方法执行前"); } /// <summary> /// 业务逻辑之后 /// </summary> /// <param name="user"></param> private void AfterProceed(User user) { Console.WriteLine("方法执行后"); } } }
通过Unity实现AOP,配置太复杂就不贴了。。。就一个实现类的代码,可以用于添加方法的日志,异常处理,便于发现问题,不用挨个方法+Log.Info()了,通过Unity(IOC)创建的对象都能用
public class LogBeforeBehavior : IInterceptionBehavior { public IEnumerable<Type> GetRequiredInterfaces() { return Type.EmptyTypes; } public IMethodReturn Invoke(IMethodInvocation input, GetNextInterceptionBehaviorDelegate getNext) { Console.WriteLine("LogBeforeBehavior"); Console.WriteLine(input.MethodBase.Name); foreach (var item in input.Inputs) { Console.WriteLine(Newtonsoft.Json.JsonConvert.SerializeObject(item)); //反射&序列化获取更多信息 } return getNext().Invoke(input, getNext);// } public bool WillExecute { get { return true; } } }
再加一个Unity创建对象和调用的代码吧,NuGet添加Unity的引用
public class UnityConfigAOP { public static void Show() { User user = new User() { Name = "Eleven", Password = "12345678934534643" }; //这个是代码块,好神奇的呦 { //配置UnityContainer IUnityContainer container = new UnityContainer(); ExeConfigurationFileMap fileMap = new ExeConfigurationFileMap(); fileMap.ExeConfigFilename = Path.Combine(AppDomain.CurrentDomain.BaseDirectory + "CfgFiles\\Unity.Config"); Configuration configuration = ConfigurationManager.OpenMappedExeConfiguration(fileMap, ConfigurationUserLevel.None); UnityConfigurationSection configSection = (UnityConfigurationSection)configuration.GetSection(UnityConfigurationSection.SectionName); configSection.Configure(container, "aopContainer"); IUserProcessor processor = container.Resolve<IUserProcessor>(); processor.RegUser(user); } } }