Canvas:时钟
这个时钟是将钟盘的圆心点移到了 canvas 画布中心点。以方便后面的方位计算
ctx.translate(width/2,height/2);
现定义一个圆盘来显出这个时钟的基本位置
ctx.save() ctx.beginPath(); ctx.arc(0,0,r+90,0,2*Math.PI,false); ctx.lineWidth = 200; ctx.closePath(); ctx.drawImage(img,-r,-r,width,height); var grd = ctx.createLinearGradient(0,0,0,r); var r1 = Math.floor(Math.random()*256);19:48:19 var g1 = Math.floor(Math.random()*256); var b1 = Math.floor(Math.random()*256); grd.addColorStop(0,"rgb(" + r0 + "," + g0 + "," + b0 + ")"); grd.addColorStop(1,"rgb(" + r1 + "," + g1 + "," + b1 + ")"); ctx.strokeStyle = grd; ctx.stroke();
我在这里面添加了线性渐变来改变颜色,如果感觉颜色太过绚丽可以注释掉不写。
var grd1 = ctx.createLinearGradient(0,0,0,r); var r3 = Math.floor(Math.random()*256); var g3 = Math.floor(Math.random()*256); var b3 = Math.floor(Math.random()*256); grd1.addColorStop(0,"rgb(" + r0 + "," + g0 + "," + b0 + ")"); grd1.addColorStop(1,"rgb(" + r3 + "," + g3 + "," + b3 + ")");
然后利用到了三角函数原理来计算出钟表中刻度的位置;
var x = Math.cos(Math.PI/6*i)*(r-30);
var y = Math.sin(Math.PI/6*i)*(r-30);
然后通过计算来显示出时刻和刻度的分布位置
// 时刻 ctx.beginPath(); var arr = ["III","IV","V","VI","VII",'VIII',"IX",'X','XI','XII','I','II']; ctx.font = "20px Arial"; ctx.textAlign = "center"; ctx.textBaseline = "middle"; var grd2 = ctx.createLinearGradient(0,0,0,r); var r2 = Math.floor(Math.random()*256); var g2 = Math.floor(Math.random()*256); var b2 = Math.floor(Math.random()*256); grd2.addColorStop(0,"rgb(" + r2 + "," + g2 + "," + b2 + ")"); grd2.addColorStop(1,"rgb(" + r0 + "," + g0 + "," + b0 + ")"); ctx.fillStyle = grd2; ctx.fill(); ctx.closePath(); for (var i = 0;i < arr.length; i ++){ var x = Math.cos(Math.PI/6*i)*(r-30); var y = Math.sin(Math.PI/6*i)*(r-30); ctx.fillText(arr[i],x,y); } // 刻度 for(var j =0;j < 60;j ++){ var x = Math.cos(Math.PI/30*j)*(r-15); var y = Math.sin(Math.PI/30*j)*(r-15); ctx.beginPath(); ctx.arc(x,y,2,0,2*Math.PI,false); var grd1 = ctx.createLinearGradient(0,0,0,r); var r3 = Math.floor(Math.random()*256); var g3 = Math.floor(Math.random()*256); var b3 = Math.floor(Math.random()*256); grd1.addColorStop(0,"rgb(" + r0 + "," + g0 + "," + b0 + ")"); grd1.addColorStop(1,"rgb(" + r3 + "," + g3 + "," + b3 + ")"); ctx.fillStyle = grd1; ctx.fill(); } ctx.closePath(); }
接下来就是时针、分针和秒针
在这里值得一提的是,秒针在移动的时候是带着分针和时针一起转动的,所以在计算时针的转动角度时,要把分针的也计算在一起,不过分针的计算角度要更新下
var HOUR = Math.PI/6*hour;
var MINU = Math.PI/6/60*minu;
同样的在计算分针时,要带上秒针
var MINU = Math.PI/30*minu;
var SECON = Math.PI/1800*secon;
这样,我们在运行时,就可以看出,分针和时针都是不停的在运转的
// 小时 function timh(hour,minu){ ctx.save(); ctx.beginPath(); ctx.lineWidth = 6; var HOUR = Math.PI/6*hour; var MINU = Math.PI/6/60*minu; ctx.rotate(HOUR+MINU); ctx.moveTo(0,10); ctx.lineTo(0,-r/2); ctx.lineCap = "round"; var grd3 = ctx.createLinearGradient(0,0,0,r); var r3 = Math.floor(Math.random()*256); var g3 = Math.floor(Math.random()*256); var b3 = Math.floor(Math.random()*256); grd3.addColorStop(0,"rgb(" + r3 + "," + g3 + "," + b3 + ")"); grd3.addColorStop(1,"rgb(" + r0 + "," + g0 + "," + b0 + ")"); ctx.strokeStyle = grd3; ctx.stroke(); ctx.restore(); } // 分钟 function timm(minu,secon){ ctx.save(); ctx.beginPath(); ctx.lineWidth = 3; var MINU = Math.PI/30*minu; var SECON = Math.PI/1800*secon; ctx.rotate(MINU+SECON); ctx.moveTo(0,10); ctx.lineTo(0,-r+50); ctx.lineCap = "round"; var grd4 = ctx.createLinearGradient(0,0,0,r); var r4 = Math.floor(Math.random()*256); var g4 = Math.floor(Math.random()*256); var b4 = Math.floor(Math.random()*256); grd4.addColorStop(0,"rgb(" + r4 + "," + g4 + "," + b4 + ")"); grd4.addColorStop(1,"rgb(" + r0 + "," + g0 + "," + b0 + ")"); ctx.strokeStyle = grd4; ctx.stroke(); ctx.restore(); } // 秒钟 function tims(secon){ ctx.save(); ctx.beginPath(); var SECON = Math.PI/30*secon; ctx.rotate(SECON); ctx.fillStyle = "red" ctx.moveTo(-2,20); ctx.lineTo(2,20); ctx.lineTo(1,-r+20); ctx.lineTo(-1,-r+20); ctx.closePath(); ctx.fill(); ctx.restore(); }
在最后为了真实一点,在钟盘中心增加一个固定
function ding(){ ctx.beginPath(); ctx.fillStyle = "#fff"; ctx.arc(0,0,3,0,Math.PI*2); ctx.closePath(); ctx.fill(); }
最后在添加无限定时器运转
function cleann(){ ctx.clearRect(-r,-r,width,height); var timer = new Date(); var hour = timer.getHours(); var minu = timer.getMinutes(); var secon = timer.getSeconds(); fun(); timh(hour,minu); timm(minu,secon); tims(secon); ding(); ctx.restore(); }setInterval(cleann,1000);
效果(背景图片可以自行加入)