(五十三)c#Winform自定义控件-滚动文字
前提
入行已经7,8年了,一直想做一套漂亮点的自定义控件,于是就有了本系列文章。
GitHub:https://github.com/kwwwvagaa/NetWinformControl
码云:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
如果觉得写的还行,请点个 star 支持一下吧
麻烦博客下方点个【推荐】,谢谢
NuGet
Install-Package HZH_Controls
目录
https://www.cnblogs.com/bfyx/p/11364884.html
用处及效果
准备工作
依然是GDI+画的,如果不了解可以百度下先
开始
添加一个枚举,用以控制移动方向
1 public enum RollStyle 2 { 3 LeftToRight, 4 RightToLeft, 5 BackAndForth 6 }
添加一个类UCRollText,继承UserControl
添加几个控制属性
1 public override Font Font 2 { 3 get 4 { 5 return base.Font; 6 } 7 set 8 { 9 base.Font = value; 10 if (!string.IsNullOrEmpty(Text)) 11 { 12 Graphics g = this.CreateGraphics(); 13 var size = g.MeasureString(Text, this.Font); 14 rectText = new Rectangle(0, (this.Height - rectText.Height) / 2 + 1, (int)size.Width, (int)size.Height); 15 rectText.Y = (this.Height - rectText.Height) / 2 + 1; 16 } 17 } 18 } 19 20 public override Color ForeColor 21 { 22 get 23 { 24 return base.ForeColor; 25 } 26 set 27 { 28 base.ForeColor = value; 29 } 30 } 31 32 public override string Text 33 { 34 get 35 { 36 return base.Text; 37 } 38 set 39 { 40 base.Text = value; 41 if (!string.IsNullOrEmpty(value)) 42 { 43 Graphics g = this.CreateGraphics(); 44 var size = g.MeasureString(value, this.Font); 45 rectText = new Rectangle(0, (this.Height - rectText.Height) / 2 + 1, (int)size.Width, (int)size.Height); 46 } 47 else 48 { 49 rectText = Rectangle.Empty; 50 } 51 } 52 } 53 54 private RollStyle _RollStyle = RollStyle.LeftToRight; 55 56 [Description("滚动样式"), Category("自定义")] 57 public RollStyle RollStyle 58 { 59 get { return _RollStyle; } 60 set 61 { 62 _RollStyle = value; 63 switch (value) 64 { 65 case RollStyle.LeftToRight: 66 m_intdirection = 1; 67 break; 68 case RollStyle.RightToLeft: 69 m_intdirection = -1; 70 break; 71 } 72 } 73 } 74 75 private int _moveStep = 5; 76 77 private int _moveSleepTime = 100; 78 79 [Description("每次滚动间隔时间,越小速度越快"), Category("自定义")] 80 public int MoveSleepTime 81 { 82 get { return _moveSleepTime; } 83 set 84 { 85 if (value <= 0) 86 return; 87 88 _moveSleepTime = value; 89 m_timer.Interval = value; 90 } 91 } 92 93 int m_intdirection = 1; 94 95 Rectangle rectText; 96 Timer m_timer;
构造函数处理一些事情
1 public UCRollText() 2 { 3 this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); 4 this.SetStyle(ControlStyles.DoubleBuffer, true); 5 this.SetStyle(ControlStyles.ResizeRedraw, true); 6 this.SetStyle(ControlStyles.Selectable, true); 7 this.SetStyle(ControlStyles.SupportsTransparentBackColor, true); 8 this.SetStyle(ControlStyles.UserPaint, true); 9 10 this.SizeChanged += UCRollText_SizeChanged; 11 this.Size = new Size(450, 30); 12 Text = "滚动文字"; 13 m_timer = new Timer(); 14 m_timer.Interval = 100; 15 m_timer.Tick += m_timer_Tick; 16 this.Load += UCRollText_Load; 17 this.VisibleChanged += UCRollText_VisibleChanged; 18 this.ForeColor = Color.FromArgb(255, 77, 59); 19 if (rectText != Rectangle.Empty) 20 { 21 rectText.Y = (this.Height - rectText.Height) / 2 + 1; 22 } 23 }
加载的时候处理一下初始位置
1 void UCRollText_Load(object sender, EventArgs e) 2 { 3 if (_RollStyle == HZH_Controls.Controls.RollStyle.LeftToRight) 4 { 5 m_intdirection = 1; 6 if (rectText != Rectangle.Empty) 7 { 8 rectText.X = -1 * rectText.Width - 1; 9 } 10 } 11 else if (_RollStyle == HZH_Controls.Controls.RollStyle.RightToLeft) 12 { 13 m_intdirection = -1; 14 if (rectText != Rectangle.Empty) 15 { 16 rectText.X = this.Width + rectText.Width + 1; 17 } 18 } 19 else 20 { 21 m_intdirection = 1; 22 if (rectText != Rectangle.Empty) 23 { 24 rectText.X = 0; 25 } 26 } 27 if (rectText != Rectangle.Empty) 28 { 29 rectText.Y = (this.Height - rectText.Height) / 2 + 1; 30 } 31 }
定时器里面处理位置
1 void m_timer_Tick(object sender, EventArgs e) 2 { 3 if (rectText == Rectangle.Empty) 4 return; 5 if (_RollStyle == HZH_Controls.Controls.RollStyle.BackAndForth && rectText.Width >= this.Width) 6 { 7 return; 8 } 9 rectText.X = rectText.X + _moveStep * m_intdirection; 10 if (_RollStyle == HZH_Controls.Controls.RollStyle.BackAndForth) 11 { 12 if (rectText.X <= 0) 13 { 14 m_intdirection = 1; 15 } 16 else if (rectText.Right >= this.Width) 17 { 18 m_intdirection = -1; 19 } 20 } 21 else if (_RollStyle == HZH_Controls.Controls.RollStyle.LeftToRight) 22 { 23 if (rectText.X > this.Width) 24 { 25 rectText.X = -1 * rectText.Width - 1; 26 } 27 } 28 else 29 { 30 if (rectText.Right < 0) 31 { 32 rectText.X = this.Width + rectText.Width + 1; 33 } 34 } 35 Refresh(); 36 }
重绘
1 protected override void OnPaint(PaintEventArgs e) 2 { 3 base.OnPaint(e); 4 if (rectText != Rectangle.Empty) 5 { 6 e.Graphics.SetGDIHigh(); 7 e.Graphics.DrawString(Text, Font, new SolidBrush(ForeColor), rectText.Location); 8 } 9 }
完整代码
1 // 版权所有 黄正辉 交流群:568015492 QQ:623128629 2 // 文件名称:UCRollText.cs 3 // 作 者:HZH 4 // 创建日期:2019-09-03 09:59:12 5 // 功能描述:UCRollText English:UCRollText 6 // 项目地址:https://gitee.com/kwwwvagaa/net_winform_custom_control 7 // 项目地址:https://github.com/kwwwvagaa/NetWinformControl 8 // 如果你使用了此类,请保留以上说明 9 using System; 10 using System.Collections.Generic; 11 using System.Linq; 12 using System.Text; 13 using System.Windows.Forms; 14 using System.Drawing; 15 using System.Drawing.Drawing2D; 16 using System.ComponentModel; 17 18 namespace HZH_Controls.Controls 19 { 20 public class UCRollText : UserControl 21 { 22 public override Font Font 23 { 24 get 25 { 26 return base.Font; 27 } 28 set 29 { 30 base.Font = value; 31 if (!string.IsNullOrEmpty(Text)) 32 { 33 Graphics g = this.CreateGraphics(); 34 var size = g.MeasureString(Text, this.Font); 35 rectText = new Rectangle(0, (this.Height - rectText.Height) / 2 + 1, (int)size.Width, (int)size.Height); 36 rectText.Y = (this.Height - rectText.Height) / 2 + 1; 37 } 38 } 39 } 40 41 public override Color ForeColor 42 { 43 get 44 { 45 return base.ForeColor; 46 } 47 set 48 { 49 base.ForeColor = value; 50 } 51 } 52 53 public override string Text 54 { 55 get 56 { 57 return base.Text; 58 } 59 set 60 { 61 base.Text = value; 62 if (!string.IsNullOrEmpty(value)) 63 { 64 Graphics g = this.CreateGraphics(); 65 var size = g.MeasureString(value, this.Font); 66 rectText = new Rectangle(0, (this.Height - rectText.Height) / 2 + 1, (int)size.Width, (int)size.Height); 67 } 68 else 69 { 70 rectText = Rectangle.Empty; 71 } 72 } 73 } 74 75 private RollStyle _RollStyle = RollStyle.LeftToRight; 76 77 [Description("滚动样式"), Category("自定义")] 78 public RollStyle RollStyle 79 { 80 get { return _RollStyle; } 81 set 82 { 83 _RollStyle = value; 84 switch (value) 85 { 86 case RollStyle.LeftToRight: 87 m_intdirection = 1; 88 break; 89 case RollStyle.RightToLeft: 90 m_intdirection = -1; 91 break; 92 } 93 } 94 } 95 96 private int _moveStep = 5; 97 98 private int _moveSleepTime = 100; 99 100 [Description("每次滚动间隔时间,越小速度越快"), Category("自定义")] 101 public int MoveSleepTime 102 { 103 get { return _moveSleepTime; } 104 set 105 { 106 if (value <= 0) 107 return; 108 109 _moveSleepTime = value; 110 m_timer.Interval = value; 111 } 112 } 113 114 int m_intdirection = 1; 115 116 Rectangle rectText; 117 Timer m_timer; 118 public UCRollText() 119 { 120 this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); 121 this.SetStyle(ControlStyles.DoubleBuffer, true); 122 this.SetStyle(ControlStyles.ResizeRedraw, true); 123 this.SetStyle(ControlStyles.Selectable, true); 124 this.SetStyle(ControlStyles.SupportsTransparentBackColor, true); 125 this.SetStyle(ControlStyles.UserPaint, true); 126 127 this.SizeChanged += UCRollText_SizeChanged; 128 this.Size = new Size(450, 30); 129 Text = "滚动文字"; 130 m_timer = new Timer(); 131 m_timer.Interval = 100; 132 m_timer.Tick += m_timer_Tick; 133 this.Load += UCRollText_Load; 134 this.VisibleChanged += UCRollText_VisibleChanged; 135 this.ForeColor = Color.FromArgb(255, 77, 59); 136 if (rectText != Rectangle.Empty) 137 { 138 rectText.Y = (this.Height - rectText.Height) / 2 + 1; 139 } 140 } 141 142 void m_timer_Tick(object sender, EventArgs e) 143 { 144 if (rectText == Rectangle.Empty) 145 return; 146 if (_RollStyle == HZH_Controls.Controls.RollStyle.BackAndForth && rectText.Width >= this.Width) 147 { 148 return; 149 } 150 rectText.X = rectText.X + _moveStep * m_intdirection; 151 if (_RollStyle == HZH_Controls.Controls.RollStyle.BackAndForth) 152 { 153 if (rectText.X <= 0) 154 { 155 m_intdirection = 1; 156 } 157 else if (rectText.Right >= this.Width) 158 { 159 m_intdirection = -1; 160 } 161 } 162 else if (_RollStyle == HZH_Controls.Controls.RollStyle.LeftToRight) 163 { 164 if (rectText.X > this.Width) 165 { 166 rectText.X = -1 * rectText.Width - 1; 167 } 168 } 169 else 170 { 171 if (rectText.Right < 0) 172 { 173 rectText.X = this.Width + rectText.Width + 1; 174 } 175 } 176 Refresh(); 177 } 178 179 void UCRollText_VisibleChanged(object sender, EventArgs e) 180 { 181 m_timer.Enabled = this.Visible; 182 } 183 184 void UCRollText_Load(object sender, EventArgs e) 185 { 186 if (_RollStyle == HZH_Controls.Controls.RollStyle.LeftToRight) 187 { 188 m_intdirection = 1; 189 if (rectText != Rectangle.Empty) 190 { 191 rectText.X = -1 * rectText.Width - 1; 192 } 193 } 194 else if (_RollStyle == HZH_Controls.Controls.RollStyle.RightToLeft) 195 { 196 m_intdirection = -1; 197 if (rectText != Rectangle.Empty) 198 { 199 rectText.X = this.Width + rectText.Width + 1; 200 } 201 } 202 else 203 { 204 m_intdirection = 1; 205 if (rectText != Rectangle.Empty) 206 { 207 rectText.X = 0; 208 } 209 } 210 if (rectText != Rectangle.Empty) 211 { 212 rectText.Y = (this.Height - rectText.Height) / 2 + 1; 213 } 214 } 215 216 void UCRollText_SizeChanged(object sender, EventArgs e) 217 { 218 if (rectText != Rectangle.Empty) 219 { 220 rectText.Y = (this.Height - rectText.Height) / 2 + 1; 221 } 222 } 223 224 protected override void OnPaint(PaintEventArgs e) 225 { 226 base.OnPaint(e); 227 if (rectText != Rectangle.Empty) 228 { 229 e.Graphics.SetGDIHigh(); 230 e.Graphics.DrawString(Text, Font, new SolidBrush(ForeColor), rectText.Location); 231 } 232 } 233 } 234 235 public enum RollStyle 236 { 237 LeftToRight, 238 RightToLeft, 239 BackAndForth 240 } 241 }
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最后的话
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