情景:一个线程不断获取数据,另一个线程不断处理这些数据。

常规方法:数据列表加锁,两个线程获取锁,拿到操作权;类似代码如下:(不推荐)

  
  static void Main(string[] args)
        {
          lockClass l = new lockClass();
            for (int i = 0; i < 1000000; i++)
            {
                l.Equeue(i.ToString());

            }
       }

public class lockClass
    {
        Queue<string> currentQueue = new Queue<string>(10000000);//当前要插入数据的队列 
        static readonly object objlock = new object();
        FileStream f = new FileStream("D://1.txt", FileMode.Create, FileAccess.Write, FileShare.None);
        StreamWriter writer;
        public lockClass()
        {
            writer = new StreamWriter(f);
            var backgroundWorker = new BackgroundWorker();
            backgroundWorker.DoWork += backgroundWorker_DoWork;
            backgroundWorker.RunWorkerAsync();
        }
        void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
        {
            while (true)
            {
                lock (objlock)
                {
                    if (currentQueue.Count > 0)
                    {
                        var item = currentQueue.Dequeue();
                        Console.WriteLine(item);
                        writer.WriteLine(item);

                    }

                }

            }
        }

        public void Equeue(string item)
        {
            lock (objlock)
            {

                currentQueue.Enqueue(item);

            }
        }


    }        

  方法2:双缓存队列处理,意思就是说,用两个队列,一个队列用于获取数据,另一个队列用于操作数据,通过信号量来处理线程调度,来取消“锁”带来的资源切换浪费,参考代码如下:

  
  static void Main(string[] args)
        {
var test = new DoubleBufferedQueue();
            for (int i = 0; i < 1000000; i++)
            {
                test.Equeue(i.ToString());

            }
}


public class DoubleBufferedQueue
    {
       public readonly Queue<string> Queue1 = new Queue<string>(10000000);
       public readonly Queue<string> Queue2 = new Queue<string>(10000000);
       private readonly ManualResetEvent lock1 = new ManualResetEvent(true);//一开始可以执行
       private readonly ManualResetEvent lock2 = new ManualResetEvent(false);
       private readonly AutoResetEvent _autoReset = new AutoResetEvent(true);
       private volatile Queue<string> currentQueue = new Queue<string>(10000000);//当前要插入数据的队列 
       FileStream f = new FileStream("D://1.txt", FileMode.Create, FileAccess.Write, FileShare.None);
       StreamWriter writer;
       public DoubleBufferedQueue()
       {
           writer = new StreamWriter(f);
           currentQueue = Queue1;
           var backgroundWorker = new BackgroundWorker();
           backgroundWorker.DoWork += backgroundWorker_DoWork;
           backgroundWorker.RunWorkerAsync();
       }

       void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
       {
           while (true)
           {
               this._autoReset.WaitOne();//没有成员入队列时不进行其他操作;
               this.lock2.Reset();
               this.lock1.WaitOne();
               var readQueue = currentQueue;
               currentQueue = (currentQueue == Queue1) ? Queue2 : Queue1;
               this.lock2.Set();
               writeToConsonle(currentQueue);
           
           }
       }

       void writeToConsonle(Queue<string> readQueue)
       {

           while (readQueue.Count > 0)
           {
              var item= readQueue.Dequeue();
              Console.WriteLine(item);
              writer.WriteLine(item);
           }
       }

       public void Equeue(string item)
       {
           this.lock2.WaitOne();
           this.lock1.Reset();
           currentQueue.Enqueue(item);
           lock1.Set();
           _autoReset.Set();
       }

    }

  方法3:用微软提供的BlockingCollection(线程安全的,可阻塞的资源的),个人理解就是资源安全的队列,并且当没有操作的时候(队列空闲的时候)不耗费资源,个人觉得和方法2原理类似(推荐使用)

 static void Main(string[] args)
        {

   var block = new blockingCollectionClass();
            for (int i = 0; i < 10000; i++)
            {

                block.Add(i.ToString());
              

            }
           Console.ReadKey(); 
}

public class blockingCollectionClass
    {
        BlockingCollection<string> blockingCollection = new BlockingCollection<string>();
        FileStream f = new FileStream("D://1.txt", FileMode.Create, FileAccess.Write, FileShare.None);
        StreamWriter writer;
        public void Add(string Item)
        {
            blockingCollection.Add(Item);
        }

        public blockingCollectionClass()
        {
            writer = new StreamWriter(f);
            var backgroundWorker = new BackgroundWorker();
            backgroundWorker.DoWork += backgroundWorker_DoWork;
            backgroundWorker.RunWorkerAsync();
        }

        void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
        {
            foreach (string value in blockingCollection.GetConsumingEnumerable())
            {
                Console.WriteLine(value);
                writer.WriteLine(value);
            }
        }

    }

  情景2:秒杀活动、抢票等活动时,并发性很高,导致服务器阻塞,用户请求丢失;

策略1:可以采用以上队列的形式处理服务器高并发问题,所有的请求先加入队列,排队,后台线程来处理队列里面的请求;

策略2:够建一个队列容器,接收请求的线程从容器中取一个空的对列,当队列填满后,放回到容器中,再次从容器中取一个空队列;处理线程需要从容器中取出非空的队列,处理完队列为空,放回到容器去;从容器中取放队列需要加锁。如果要保证处理的顺序,容器可以选队列(放队列的队列);

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本文链接:https://www.cnblogs.com/ZHXI/p/11474679.html