C# 生产者与消费者模式
情景:一个线程不断获取数据,另一个线程不断处理这些数据。
常规方法:数据列表加锁,两个线程获取锁,拿到操作权;类似代码如下:(不推荐)
static void Main(string[] args) { lockClass l = new lockClass(); for (int i = 0; i < 1000000; i++) { l.Equeue(i.ToString()); } } public class lockClass { Queue<string> currentQueue = new Queue<string>(10000000);//当前要插入数据的队列 static readonly object objlock = new object(); FileStream f = new FileStream("D://1.txt", FileMode.Create, FileAccess.Write, FileShare.None); StreamWriter writer; public lockClass() { writer = new StreamWriter(f); var backgroundWorker = new BackgroundWorker(); backgroundWorker.DoWork += backgroundWorker_DoWork; backgroundWorker.RunWorkerAsync(); } void backgroundWorker_DoWork(object sender, DoWorkEventArgs e) { while (true) { lock (objlock) { if (currentQueue.Count > 0) { var item = currentQueue.Dequeue(); Console.WriteLine(item); writer.WriteLine(item); } } } } public void Equeue(string item) { lock (objlock) { currentQueue.Enqueue(item); } } }
方法2:双缓存队列处理,意思就是说,用两个队列,一个队列用于获取数据,另一个队列用于操作数据,通过信号量来处理线程调度,来取消“锁”带来的资源切换浪费,参考代码如下:
static void Main(string[] args) { var test = new DoubleBufferedQueue(); for (int i = 0; i < 1000000; i++) { test.Equeue(i.ToString()); } } public class DoubleBufferedQueue { public readonly Queue<string> Queue1 = new Queue<string>(10000000); public readonly Queue<string> Queue2 = new Queue<string>(10000000); private readonly ManualResetEvent lock1 = new ManualResetEvent(true);//一开始可以执行 private readonly ManualResetEvent lock2 = new ManualResetEvent(false); private readonly AutoResetEvent _autoReset = new AutoResetEvent(true); private volatile Queue<string> currentQueue = new Queue<string>(10000000);//当前要插入数据的队列 FileStream f = new FileStream("D://1.txt", FileMode.Create, FileAccess.Write, FileShare.None); StreamWriter writer; public DoubleBufferedQueue() { writer = new StreamWriter(f); currentQueue = Queue1; var backgroundWorker = new BackgroundWorker(); backgroundWorker.DoWork += backgroundWorker_DoWork; backgroundWorker.RunWorkerAsync(); } void backgroundWorker_DoWork(object sender, DoWorkEventArgs e) { while (true) { this._autoReset.WaitOne();//没有成员入队列时不进行其他操作; this.lock2.Reset(); this.lock1.WaitOne(); var readQueue = currentQueue; currentQueue = (currentQueue == Queue1) ? Queue2 : Queue1; this.lock2.Set(); writeToConsonle(currentQueue); } } void writeToConsonle(Queue<string> readQueue) { while (readQueue.Count > 0) { var item= readQueue.Dequeue(); Console.WriteLine(item); writer.WriteLine(item); } } public void Equeue(string item) { this.lock2.WaitOne(); this.lock1.Reset(); currentQueue.Enqueue(item); lock1.Set(); _autoReset.Set(); } }
方法3:用微软提供的BlockingCollection(线程安全的,可阻塞的资源的),个人理解就是资源安全的队列,并且当没有操作的时候(队列空闲的时候)不耗费资源,个人觉得和方法2原理类似(推荐使用)
static void Main(string[] args) { var block = new blockingCollectionClass(); for (int i = 0; i < 10000; i++) { block.Add(i.ToString()); } Console.ReadKey(); } public class blockingCollectionClass { BlockingCollection<string> blockingCollection = new BlockingCollection<string>(); FileStream f = new FileStream("D://1.txt", FileMode.Create, FileAccess.Write, FileShare.None); StreamWriter writer; public void Add(string Item) { blockingCollection.Add(Item); } public blockingCollectionClass() { writer = new StreamWriter(f); var backgroundWorker = new BackgroundWorker(); backgroundWorker.DoWork += backgroundWorker_DoWork; backgroundWorker.RunWorkerAsync(); } void backgroundWorker_DoWork(object sender, DoWorkEventArgs e) { foreach (string value in blockingCollection.GetConsumingEnumerable()) { Console.WriteLine(value); writer.WriteLine(value); } } }
情景2:秒杀活动、抢票等活动时,并发性很高,导致服务器阻塞,用户请求丢失;
策略1:可以采用以上队列的形式处理服务器高并发问题,所有的请求先加入队列,排队,后台线程来处理队列里面的请求;
策略2:够建一个队列容器,接收请求的线程从容器中取一个空的对列,当队列填满后,放回到容器中,再次从容器中取一个空队列;处理线程需要从容器中取出非空的队列,处理完队列为空,放回到容器去;从容器中取放队列需要加锁。如果要保证处理的顺序,容器可以选队列(放队列的队列);