Android源码学习之模板方法模式应用
主要内容:
一、模板方法模式定义
模板方法模式定义: |
defines the skeleton of an algorithm in a method, deferring some steps to subclasses. Template Method lets subclasses redefine certain steps of an algorithm without changing the algorithm\’s structure. |
定义一个方法操作算法的框架(骨架结构),而将一些步骤延迟到子类中。模板方法使子类可以在不改变一个算法的结构的情况下,就可以重定义该算法的某些特定步骤。 |
如上图所示(截取自《Head First Design Patterns》一书),具体各个部分有什么作用见上图,这里就不啰嗦了。
二、模板方法模式优势
封装不变部分,扩展可变部分。把不变部分的算法封装到父类实现,而可变部分的根据子类的具体需要,则可以通过继承来扩展。 |
提取公共部分,构成一个“模板”,模板的作用在于对算法或者流程的一个结构化、规范化,子类不能修改“模板方法”的整个算法骨架或者流程的顺序等,只能根据自身的不同,对模板方法中算法的某一步进行扩展。 |
行为由父类控制,子类实现。子类可以通过扩展的方法增加相应的功能,符合开闭原则。 |
三、模板方法模式在Android源码中的应用
在Android源码中,View中的Draw()方法就是一个“模板方法”。它定义了一系列“Draw”过程,主要包括这几个步骤(截取自源代码):
/*
* Draw traversal performs several drawing steps which must be executed
* in the appropriate order:
*
* 1. Draw the background
* 2. If necessary, save the canvas\’ layers to prepare for fading
* 3. Draw view\’s content
* 4. Draw children
* 5. If necessary, draw the fading edges and restore layers
* 6. Draw decorations (scrollbars for instance)
*/
具体函数代码如下所示:
- /**
- * Manually render this view (and all of its children) to the given Canvas.
- * The view must have already done a full layout before this function is
- * called. When implementing a view, implement
- * {@link #onDraw(android.graphics.Canvas)} instead of overriding this method.
- * If you do need to override this method, call the superclass version.
- *
- * @param canvas The Canvas to which the View is rendered.
- */
- public void draw(Canvas canvas) {
- if (ViewDebug.TRACE_HIERARCHY) {
- ViewDebug.trace(this, ViewDebug.HierarchyTraceType.DRAW);
- }
- final int privateFlags = mPrivateFlags;
- final boolean dirtyOpaque = (privateFlags & DIRTY_MASK) == DIRTY_OPAQUE &&
- (mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
- mPrivateFlags = (privateFlags & ~DIRTY_MASK) | DRAWN;
- /*
- * Draw traversal performs several drawing steps which must be executed
- * in the appropriate order:
- *
- * 1. Draw the background
- * 2. If necessary, save the canvas\' layers to prepare for fading
- * 3. Draw view\'s content
- * 4. Draw children
- * 5. If necessary, draw the fading edges and restore layers
- * 6. Draw decorations (scrollbars for instance)
- */
- // Step 1, draw the background, if needed
- int saveCount;
- if (!dirtyOpaque) {
- final Drawable background = mBGDrawable;
- if (background != null) {
- final int scrollX = mScrollX;
- final int scrollY = mScrollY;
- if (mBackgroundSizeChanged) {
- background.setBounds(0, 0, mRight - mLeft, mBottom - mTop);
- mBackgroundSizeChanged = false;
- }
- if ((scrollX | scrollY) == 0) {
- background.draw(canvas);
- } else {
- canvas.translate(scrollX, scrollY);
- background.draw(canvas);
- canvas.translate(-scrollX, -scrollY);
- }
- }
- }
- // skip step 2 & 5 if possible (common case)
- final int viewFlags = mViewFlags;
- boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
- boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
- if (!verticalEdges && !horizontalEdges) {
- // Step 3, draw the content
- if (!dirtyOpaque) onDraw(canvas);
- // Step 4, draw the children
- dispatchDraw(canvas);
- // Step 6, draw decorations (scrollbars)
- onDrawScrollBars(canvas);
- // we\'re done...
- return;
- }
- /*
- * Here we do the full fledged routine...
- * (this is an uncommon case where speed matters less,
- * this is why we repeat some of the tests that have been
- * done above)
- */
- boolean drawTop = false;
- boolean drawBottom = false;
- boolean drawLeft = false;
- boolean drawRight = false;
- float topFadeStrength = 0.0f;
- float bottomFadeStrength = 0.0f;
- float leftFadeStrength = 0.0f;
- float rightFadeStrength = 0.0f;
- // Step 2, save the canvas\' layers
- int paddingLeft = mPaddingLeft;
- final boolean offsetRequired = isPaddingOffsetRequired();
- if (offsetRequired) {
- paddingLeft += getLeftPaddingOffset();
- }
- int left = mScrollX + paddingLeft;
- int right = left + mRight - mLeft - mPaddingRight - paddingLeft;
- int top = mScrollY + getFadeTop(offsetRequired);
- int bottom = top + getFadeHeight(offsetRequired);
- if (offsetRequired) {
- right += getRightPaddingOffset();
- bottom += getBottomPaddingOffset();
- }
- final ScrollabilityCache scrollabilityCache = mScrollCache;
- final float fadeHeight = scrollabilityCache.fadingEdgeLength;
- int length = (int) fadeHeight;
- // clip the fade length if top and bottom fades overlap
- // overlapping fades produce odd-looking artifacts
- if (verticalEdges && (top + length > bottom - length)) {
- length = (bottom - top) / 2;
- }
- // also clip horizontal fades if necessary
- if (horizontalEdges && (left + length > right - length)) {
- length = (right - left) / 2;
- }
- if (verticalEdges) {
- topFadeStrength = Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength()));
- drawTop = topFadeStrength * fadeHeight > 1.0f;
- bottomFadeStrength = Math.max(0.0f, Math.min(1.0f, getBottomFadingEdgeStrength()));
- drawBottom = bottomFadeStrength * fadeHeight > 1.0f;
- }
- if (horizontalEdges) {
- leftFadeStrength = Math.max(0.0f, Math.min(1.0f, getLeftFadingEdgeStrength()));
- drawLeft = leftFadeStrength * fadeHeight > 1.0f;
- rightFadeStrength = Math.max(0.0f, Math.min(1.0f, getRightFadingEdgeStrength()));
- drawRight = rightFadeStrength * fadeHeight > 1.0f;
- }
- saveCount = canvas.getSaveCount();
- int solidColor = getSolidColor();
- if (solidColor == 0) {
- final int flags = Canvas.HAS_ALPHA_LAYER_SAVE_FLAG;
- if (drawTop) {
- canvas.saveLayer(left, top, right, top + length, null, flags);
- }
- if (drawBottom) {
- canvas.saveLayer(left, bottom - length, right, bottom, null, flags);
- }
- if (drawLeft) {
- canvas.saveLayer(left, top, left + length, bottom, null, flags);
- }
- if (drawRight) {
- canvas.saveLayer(right - length, top, right, bottom, null, flags);
- }
- } else {
- scrollabilityCache.setFadeColor(solidColor);
- }
- // Step 3, draw the content
- if (!dirtyOpaque) onDraw(canvas);
- // Step 4, draw the children
- dispatchDraw(canvas);
- // Step 5, draw the fade effect and restore layers
- final Paint p = scrollabilityCache.paint;
- final Matrix matrix = scrollabilityCache.matrix;
- final Shader fade = scrollabilityCache.shader;
- if (drawTop) {
- matrix.setScale(1, fadeHeight * topFadeStrength);
- matrix.postTranslate(left, top);
- fade.setLocalMatrix(matrix);
- canvas.drawRect(left, top, right, top + length, p);
- }
- if (drawBottom) {
- matrix.setScale(1, fadeHeight * bottomFadeStrength);
- matrix.postRotate(180);
- matrix.postTranslate(left, bottom);
- fade.setLocalMatrix(matrix);
- canvas.drawRect(left, bottom - length, right, bottom, p);
- }
- if (drawLeft) {
- matrix.setScale(1, fadeHeight * leftFadeStrength);
- matrix.postRotate(-90);
- matrix.postTranslate(left, top);
- fade.setLocalMatrix(matrix);
- canvas.drawRect(left, top, left + length, bottom, p);
- }
- if (drawRight) {
- matrix.setScale(1, fadeHeight * rightFadeStrength);
- matrix.postRotate(90);
- matrix.postTranslate(right, top);
- fade.setLocalMatrix(matrix);
- canvas.drawRect(right - length, top, right, bottom, p);
- }
- canvas.restoreToCount(saveCount);
- // Step 6, draw decorations (scrollbars)
- onDrawScrollBars(canvas);
- }
其中第三步( Step 3)Draw view\’s content函数:
- /**
- * Implement this to do your drawing.
- *
- * @param canvas the canvas on which the background will be drawn
- */
- protected void onDraw(Canvas canvas) {
- }
第四步( Step 4) draw children
- /**
- * Called by draw to draw the child views. This may be overridden
- * by derived classes to gain control just before its children are drawn
- * (but after its own view has been drawn).
- * @param canvas the canvas on which to draw the view
- */
- protected void dispatchDraw(Canvas canvas) {
- }
从上面的Draw()“模板方法”可以看出,当继承View子类中,如果要重写或者扩展这个方法时,整个方法流程和基本内容不能够修改,子类只能通过扩展onDraw(Canvas canvas)和dispatchDraw(Canvas canvas)两个函数,使子类自己的View显示效果和别的具体子类的不同。现在来看看继承自View类的具体子类如何扩展Draw()模板方法显示自己的与众不同:
1、TextView类中重写了OnDraw函数
- @Override
- protected void onDraw(Canvas canvas) {
- if (mPreDrawState == PREDRAW_DONE) {
- final ViewTreeObserver observer = getViewTreeObserver();
- observer.removeOnPreDrawListener(this);
- mPreDrawState = PREDRAW_NOT_REGISTERED;
- }
- if (mCurrentAlpha <= ViewConfiguration.ALPHA_THRESHOLD_INT) return;
- restartMarqueeIfNeeded();
- // Draw the background for this view
- super.onDraw(canvas);
- final int compoundPaddingLeft = getCompoundPaddingLeft();
- final int compoundPaddingTop = getCompoundPaddingTop();
- final int compoundPaddingRight = getCompoundPaddingRight();
- final int compoundPaddingBottom = getCompoundPaddingBottom();
- final int scrollX = mScrollX;
- final int scrollY = mScrollY;
- final int right = mRight;
- final int left = mLeft;
- final int bottom = mBottom;
- final int top = mTop;
- final Drawables dr = mDrawables;
- if (dr != null) {
- /*
- * Compound, not extended, because the icon is not clipped
- * if the text height is smaller.
- 。。。
- }
2、SurfaceView重写了dispatchDraw()函数:
- @Override
- protected void dispatchDraw(Canvas canvas) {
- if (mWindowType != WindowManager.LayoutParams.TYPE_APPLICATION_PANEL) {
- // if SKIP_DRAW is cleared, draw() has already punched a hole
- if ((mPrivateFlags & SKIP_DRAW) == SKIP_DRAW) {
- // punch a whole in the view-hierarchy below us
- canvas.drawColor(0, PorterDuff.Mode.CLEAR);
- }
- }
- super.dispatchDraw(canvas);
- }
3、ViewGroup类重写了dispatchDraw()函数:
- @Override
- protected void dispatchDraw(Canvas canvas) {
- final int count = mChildrenCount;
- final View[] children = mChildren;
- int flags = mGroupFlags;
- if ((flags & FLAG_RUN_ANIMATION) != 0 && canAnimate()) {
- final boolean cache = (mGroupFlags & FLAG_ANIMATION_CACHE) == FLAG_ANIMATION_CACHE;
- final boolean buildCache = !isHardwareAccelerated();
- for (int i = 0; i < count; i++) {
- final View child = children[i];
- if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE) {
- final LayoutParams params = child.getLayoutParams();
- attachLayoutAnimationParameters(child, params, i, count);
- bindLayoutAnimation(child);
- if (cache) {
- child.setDrawingCacheEnabled(true);
- if (buildCache) {
- child.buildDrawingCache(true);
- }
- }
- }
- }
- final LayoutAnimationController controller = mLayoutAnimationController;
- if (controller.willOverlap()) {
- mGroupFlags |= FLAG_OPTIMIZE_INVALIDATE;
- }
- controller.start();
- mGroupFlags &= ~FLAG_RUN_ANIMATION;
- mGroupFlags &= ~FLAG_ANIMATION_DONE;
- if (cache) {
- mGroupFlags |= FLAG_CHILDREN_DRAWN_WITH_CACHE;
- }
- if (mAnimationListener != null) {
- mAnimationListener.onAnimationStart(controller.getAnimation());
- }
- }
- int saveCount = 0;
- final boolean clipToPadding = (flags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK;
- if (clipToPadding) {
- saveCount = canvas.save();
- canvas.clipRect(mScrollX + mPaddingLeft, mScrollY + mPaddingTop,
- mScrollX + mRight - mLeft - mPaddingRight,
- mScrollY + mBottom - mTop - mPaddingBottom);
- }
- // We will draw our child\'s animation, let\'s reset the flag
- mPrivateFlags &= ~DRAW_ANIMATION;
- mGroupFlags &= ~FLAG_INVALIDATE_REQUIRED;
- boolean more = false;
- final long drawingTime = getDrawingTime();
- if ((flags & FLAG_USE_CHILD_DRAWING_ORDER) == 0) {
- for (int i = 0; i < count; i++) {
- final View child = children[i];
- if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
- more |= drawChild(canvas, child, drawingTime);
- }
- }
- } else {
- for (int i = 0; i < count; i++) {
- final View child = children[getChildDrawingOrder(count, i)];
- if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
- more |= drawChild(canvas, child, drawingTime);
- }
- }
- }
- // Draw any disappearing views that have animations
- if (mDisappearingChildren != null) {
- final ArrayList<View> disappearingChildren = mDisappearingChildren;
- final int disappearingCount = disappearingChildren.size() - 1;
- // Go backwards -- we may delete as animations finish
- for (int i = disappearingCount; i >= 0; i--) {
- final View child = disappearingChildren.get(i);
- more |= drawChild(canvas, child, drawingTime);
- }
- }
- if (clipToPadding) {
- canvas.restoreToCount(saveCount);
- }
- // mGroupFlags might have been updated by drawChild()
- flags = mGroupFlags;
- if ((flags & FLAG_INVALIDATE_REQUIRED) == FLAG_INVALIDATE_REQUIRED) {
- invalidate(true);
- }
- if ((flags & FLAG_ANIMATION_DONE) == 0 && (flags & FLAG_NOTIFY_ANIMATION_LISTENER) == 0 &&
- mLayoutAnimationController.isDone() && !more) {
- // We want to erase the drawing cache and notify the listener after the
- // next frame is drawn because one extra invalidate() is caused by
- // drawChild() after the animation is over
- mGroupFlags |= FLAG_NOTIFY_ANIMATION_LISTENER;
- final Runnable end = new Runnable() {
- public void run() {
- notifyAnimationListener();
- }
- };
- post(end);
- }
- }
总之,首先在View.Draw()“模板方法”函数将设计界面分成6个步骤,合并不变部分,然后将可变部分提取、独立出来,让子类TextView等扩展修改成自己“独特”的界面效果。在我们自己的实际开发中,如果要设计自己的界面效果大部分的时候,我们都是覆盖重写onDraw(Canvas canvas)函数。
此外:根据模版方法中的方法,可以分为两大类:模版方法(Template Method)和基本方法(Primitive Method)。其中我们这里的例子Draw()函数就是一个“模板方法”。
而基本方法又可以分为三种:抽象方法(Abstract Method)、具体方法(Concrete Method)和钩子方法(Hook Method):
抽象方法:一个抽象方法由抽象类声明,由具体子类实现。
具体方法:一个具体方法由抽象类声明并实现,而子类并不实现或置换。
钩子方法:一个钩子方法由抽象类声明并实现,而子类会加以扩展。我们这里的onDraw()函数就是一个钩子方法。
最后记住:
本人能力和时间有限(缺少“模式使用”内容,以后会添加),写的很粗糙,恭候大家的批评指正,谢谢~~~