unity+adnroid+根目录创建文件夹
直接上代码:
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using UnityEngine.UI; public class TKGameInit : MonoBehaviour { public Text pathText; private void Awake() { #if UNITY_ANDROID Debug.LogError("777788888"); TKGlobalData.CurrentSaveDataPath = "/sdcard/TKData/SaveData/"; if (!Directory.Exists(TKGlobalData.CurrentSaveDataPath)) { Directory.CreateDirectory(TKGlobalData.CurrentSaveDataPath); } TKGlobalData.CurrentLoadDataPath = "/sdcard/TKData/ServerData/"; if (!Directory.Exists(TKGlobalData.CurrentLoadDataPath)) { Directory.CreateDirectory(TKGlobalData.CurrentLoadDataPath); } pathText.text = TKGlobalData.CurrentLoadDataPath; #elif UNITY_EDITOR //Debug.LogError("1111122222222"); TKGlobalData.CurrentSaveDataPath = Application.persistentDataPath + "/SaveData/data/"; TKGlobalData.CurrentLoadDataPath = Application.persistentDataPath+"/"; if (!Directory.Exists(TKGlobalData.CurrentSaveDataPath)) { Directory.CreateDirectory(TKGlobalData.CurrentSaveDataPath); } if (!Directory.Exists(TKGlobalData.CurrentLoadDataPath)) { Directory.CreateDirectory(TKGlobalData.CurrentLoadDataPath); Debug.LogError("7222111"); } pathText.text = TKGlobalData.CurrentLoadDataPath; #endif } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TKGlobalData { public static string Btn_CuetomName=""; public static string VideoPath = Application.persistentDataPath + "/MulPhotos/"; public static string UserName; public static bool IsMan; public static int userID; public static int loadUserID; public static int checkID; public static int CurrentSelectProjectID;//当前选择项目ID public static int currentSelectEquiID;//d当前选择设备ID public static int currentSelectWorkShopID;//当前选择厂房ID public static string currentServerDataPath = Application.persistentDataPath; public static string CurrentSaveDataPath; public static string CurrentLoadDataPath; public static List<string> CurrentTextureList; }
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