Android中有一种旋转效果,是将一个图片进行360度的旋转。

Matrix的作用是对平面上的View进行缩放、平移、旋转,每一种操作都配了setXXX、preXXX、postXXX三个函数。

Camera不是物理摄像头,是android.graphic下的一个类,相当于手机的屏幕,他的坐标系是带有Z坐标的。

可以完成对指定View的X,Y,Z轴的变化,所以可以用来完成3D效果。但是变化之后并不是直接作用于View,而是修改View的Matrix的值,最终View再根据Matrix的值来变换。

Android APIDemos中已经提供了一种例子

 1 /**
 2  * An animation that rotates the view on the Y axis between two specified angles.
 3  * This animation also adds a translation on the Z axis (depth) to improve the effect.
 4  */
 5 public class Rotate3dAnimation extends Animation {
 6     private final float mFromDegrees;
 7     private final float mToDegrees;
 8     private final float mCenterX;
 9     private final float mCenterY;
10     private final float mDepthZ;
11     private final boolean mReverse;
12     private Camera mCamera;
13 
14     /**
15      * Creates a new 3D rotation on the Y axis. The rotation is defined by its
16      * start angle and its end angle. Both angles are in degrees. The rotation
17      * is performed around a center point on the 2D space, definied by a pair
18      * of X and Y coordinates, called centerX and centerY. When the animation
19      * starts, a translation on the Z axis (depth) is performed. The length
20      * of the translation can be specified, as well as whether the translation
21      * should be reversed in time.
22      *
23      * @param fromDegrees the start angle of the 3D rotation
24      * @param toDegrees the end angle of the 3D rotation
25      * @param centerX the X center of the 3D rotation
26      * @param centerY the Y center of the 3D rotation
27      * @param reverse true if the translation should be reversed, false otherwise
28      */
29     public Rotate3dAnimation(float fromDegrees, float toDegrees,
30             float centerX, float centerY, float depthZ, boolean reverse) {
31         mFromDegrees = fromDegrees;
32         mToDegrees = toDegrees;
33         mCenterX = centerX;
34         mCenterY = centerY;
35         mDepthZ = depthZ;
36         mReverse = reverse;
37     }
38 
39     @Override
40     public void initialize(int width, int height, int parentWidth, int parentHeight) {
41         super.initialize(width, height, parentWidth, parentHeight);
42         mCamera = new Camera();
43     }
44 
45     @Override
46     protected void applyTransformation(float interpolatedTime, Transformation t) {
47         final float fromDegrees = mFromDegrees;
48         float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
49 
50         final float centerX = mCenterX;
51         final float centerY = mCenterY;
52         final Camera camera = mCamera;
53 
54         final Matrix matrix = t.getMatrix();
55 
56         camera.save();
57         if (mReverse) {
58             camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
59         } else {
60             camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
61         }
62         camera.rotateY(degrees);
63         camera.getMatrix(matrix);
64         camera.restore();
65 
66         matrix.preTranslate(-centerX, -centerY);
67         matrix.postTranslate(centerX, centerY);
68     }
69 }

如果不需要做特别的效果的话,可以直接照搬

 1 import android.graphics.Camera;
 2 import android.graphics.Matrix;
 3 import android.view.animation.Animation;
 4 import android.view.animation.Transformation;
 5 
 6 /**
 7  * @author Administrator
 8  *
 9  */
10 public class Rotate3DAnimation extends Animation {
11     // 开始角度 
12     private final float mFromDegrees; 
13     // 结束角度 
14     private final float mToDegrees; 
15     // 中心点 
16     private final float mCenterX; 
17     private final float mCenterY; 
18     private final float mDepthZ; 
19     // 是否需要扭曲 ,也就是是否有Z轴方向深度的变化
20     private final boolean mReverse; 
21     // 摄像头 
22     private Camera mCamera; 
23     public Rotate3DAnimation(float fromDegrees, float toDegrees, float centerX, 
24             float centerY, float depthZ, boolean reverse) { 
25         mFromDegrees = fromDegrees; 
26         mToDegrees = toDegrees; 
27         mCenterX = centerX; 
28         mCenterY = centerY; 
29         mDepthZ = depthZ; 
30         mReverse = reverse; 
31     } 
32     @Override 
33     public void initialize(int width, int height, int parentWidth, 
34             int parentHeight) { 
35         super.initialize(width, height, parentWidth, parentHeight); 
36         mCamera = new Camera(); 
37     } 
38  
39     /**
40      * 生成Transformation,整个动画的过程中会不停的被调用
41      * @param interpolatedTime 会逐渐从0增大到1
42      * @param Transformation 变换对象
43      */
44     @Override 
45     protected void applyTransformation(float interpolatedTime, Transformation t) { 
46         /**
47          * 实际上整个过程就是通过Camera计算出要旋转所要修改的Matrix的值
48          * 整个函数结束之后,会根据这个Matrix的值进行变化
49          * 也就是说实际最终变换依据的依然是Matrix的值
50          */
51         final float fromDegrees = mFromDegrees; 
52         //生成每次的角度
53         float degrees = fromDegrees 
54                 + ((mToDegrees - fromDegrees) * interpolatedTime); 
55         final float centerX = mCenterX; 
56         final float centerY = mCenterY; 
57         final Camera camera = mCamera; 
58         final Matrix matrix = t.getMatrix();//获取动画对象的矩阵 
59         camera.save();//保存摄像机的状态
60         if (mReverse) { //变化的方向是从小往大变
61             camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime); 
62         }
63         //旋转到指定的角度
64         camera.rotateY(degrees); 
65         //取得变换后的矩阵,修改Matrix的值
66         camera.getMatrix(matrix); 
67         camera.restore();//恢复摄像机的状态 ,每次摄像机变换完后,下次又从摄像机初始位置开始变化
68         //将变换的中心点设成中心点
69         matrix.preTranslate(-centerX, -centerY); 
70         matrix.postTranslate(centerX, centerY); 
71     } 
72 }

Activity中的代码

 1 import org.cxjchen.animation.Rotate3DAnimation;
 2 import android.app.Activity;
 3 import android.content.Intent;
 4 import android.os.Bundle;
 5 import android.view.View;
 6 import android.view.View.OnClickListener;
 7 import android.view.animation.*;
 8 import android.widget.ImageView;
 9 import android.widget.TextView;
10 
11 
12 /**
13  * @author Administrator
14  *
15  */
16 public class Logo_Activity extends Activity {
17 
18     private TextView logo_title = null;
19 
20     @Override
21     protected void onCreate(Bundle savedInstanceState) {
22 
23         super.onCreate(savedInstanceState);
24         setContentView(R.layout.logo_activity);
25 
26         logo_title = (TextView)findViewById(R.id.logo_title);
27         logo_title.setOnClickListener(new OnClickListener() {
28 
29             @Override
30             public void onClick(View v) {
31                 applyRotation(0,360);
32             }
33         });
34     }
35 
36 
37     private void applyRotation(float start, float end) { 
38         // 计算中心点 
39         final float centerX = logo_title.getWidth() / 2.0f; 
40         final float centerY = logo_title.getHeight() / 2.0f; 
41         final Rotate3DAnimation rotation = new Rotate3DAnimation(start, end, 
42                 centerX, centerY, 360.0f, false); 
43         rotation.setDuration(1000L);
44         //设置变换后是否维持变换状态
45         rotation.setFillAfter(true); 
46         rotation.setInterpolator(new AccelerateInterpolator()); 
47         // 设置监听 
48         rotation.setAnimationListener(new Animation.AnimationListener() {
49             
50             @Override
51             public void onAnimationStart(Animation animation) {
52             }
53             
54             @Override
55             public void onAnimationRepeat(Animation animation) {
56                 
57             }
58             
59             @Override
60             public void onAnimationEnd(Animation animation) {
61                 
62             }
63         }); 
64         logo_title.startAnimation(rotation); 
65     } 
66 
67 }

 

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