iOS调用手机振动或者音频文件
添加#import <AVFoundation/AVFoundation.h>
.h
{
SystemSoundID soundID;
}
//播放振动效果的初始化
-(id)initForPlayingVibrate;
//播放音效的初始化
//@param resourceName 系统音效名称
//@param type 系统音效类型
-(id)initForPlayingSystemSoundEffectWith:(NSString *)resourceName ofType:(NSString *)type;
//为播放特定的音频文件初始化(需提供音频文件)
//@param filename 音频文件名(加在工程中)
-(id)initForPlayingSoundEffectWith:(NSString *)filename;
//播放音效
-(void)play;
.m
-(id)initForPlayingVibrate
{
self = [super init];
if (self) {
soundID = kSystemSoundID_Vibrate;
}
return self;
}
-(id)initForPlayingSystemSoundEffectWith:(NSString *)resourceName ofType:(NSString *)type
{
self = [super init];
if (self) {
NSString *path = [[NSBundle bundleWithIdentifier:@”da.-22″] pathForResource:resourceName ofType:type];
if (path) {
SystemSoundID theSoundID;
OSStatus error = AudioServicesCreateSystemSoundID((__bridge CFURLRef)[NSURL fileURLWithPath:path], &theSoundID);
if (error == kAudioServicesNoError) {
soundID = theSoundID;
}else {
NSLog(@”Failed to create sound “);
}
}
}
return self;
}
-(id)initForPlayingSoundEffectWith:(NSString *)filename
{
self = [super init];
if (self) {
NSURL *fileURL = [[NSBundle mainBundle] URLForResource:filename withExtension:nil];
if (fileURL != nil)
{
SystemSoundID theSoundID;
OSStatus error = AudioServicesCreateSystemSoundID((__bridge CFURLRef)fileURL, &theSoundID);
if (error == kAudioServicesNoError){
soundID = theSoundID;
}else {
NSLog(@”Failed to create sound “);
}
}
}
return self;
}
-(void)play
{
AudioServicesPlaySystemSound(soundID);
}
-(void)dealloc
{
AudioServicesDisposeSystemSoundID(soundID);
}