Vulkan(1)用apispec生成Vulkan库
在Vulkan SDK的安装文件夹里,有一个Documentation\apispec.html文件。这是一个由代码生成的对Vulkan API的说明。它包含了Vulkan API的枚举类型、结构体、函数声明以及这一切的详细注释。如果我能将它转换为C#代码,那会是多么美妙的一个Vulkan库啊!
Vulkan(1)用apispec生成Vulkan库
我的Vulkan.net库已在(https://github.com/bitzhuwei/Vulkan.net)开源,欢迎交流。
apispec.html
在Vulkan SDK的安装文件夹里,有一个Documentation\apispec.html文件。这是一个由代码生成的对Vulkan API的说明。它包含了Vulkan API的枚举类型、结构体、函数声明以及这一切的详细注释。
由于它是自动生成的,所以其格式非常规则。只需将少数几处<br>改为<br />,几处<col .. >改为<col .. />,就可以直接用 XElement 来加载和解析它。
由于它包含了每个枚举类型及其成员的注释,包含了每个结构体及其成员的注释,包含了每个函数声明及其参数的注释,我就想,如果我能将它转换为C#代码,那会是多么美妙的一个Vulkan库啊!
我在网上找到的几个Vulkan库,基本上都没有什么注释,这让我使用起来很不方便,严重妨碍了学习速度。很多结构体的成员类型都是粗糙的 IntPtr ,而不是具体类型的指针,这也使得用起来很麻烦。
那么就动手做自己的Vulkan库吧!
分类
首先,要将巨大的apispec.html文件里的内容分为几个类别,即C宏定义、Command(函数声明)、Enum、Extension、Flag、Handle、PFN、Scalar Type和Struct。其中的C宏定义和Extension暂时用不到,就不管了,Scalar Type数量很少,又不包含实质内容,直接手工编写即可。
我们按照Enum、Handle、Flag、PFN、Struct和Command的顺序依次分析,因为后者可能依赖前者。
Enum
我们来观察apispec.html中对Enum的描述:
<h4 id="_name_798">Name</h4> <div class="paragraph"> <p>VkAccelerationStructureMemoryRequirementsTypeNV - Acceleration structure memory requirement type</p> </div> </div> <div class="sect3"> <h4 id="_c_specification_798">C Specification</h4> <div class="paragraph"> <p>Possible values of <code>type</code> in <code>VkAccelerationStructureMemoryRequirementsInfoNV</code> are:,</p> </div> <div id="VkAccelerationStructureMemoryRequirementsTypeNV" class="listingblock"> <div class="content"> <pre class="highlight"><code class="language-c++" data-lang="c++">typedef enum VkAccelerationStructureMemoryRequirementsTypeNV { VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV = 0, VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV = 1, VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV = 2, VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_MAX_ENUM_NV = 0x7FFFFFFF } VkAccelerationStructureMemoryRequirementsTypeNV;</code></pre> </div> </div> </div> <div class="sect3"> <h4 id="_description_798">Description</h4> <div class="ulist"> <ul> <li> <p><code>VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV</code> requests the memory requirement for the <code>VkAccelerationStructureNV</code> backing store.</p> </li> <li> <p><code>VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV</code> requests the memory requirement for scratch space during the initial build.</p> </li> <li> <p><code>VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV</code> requests the memory requirement for scratch space during an update.</p> </li> </ul> </div> </div> <div class="sect3"> <h4 id="_see_also_798">See Also</h4>
我们将发现,对于每个Enum类型,apispec都有这样的规律:从一个<h4>Name</h4>标签开始,接下来的<p></p>标签是对这个Enum的注释,接下来的<code class=”language-c++”></code>标签是这个Enum的定义;然后,从<h4>Descriptor</h4>开始到<h4>See Also</h4>结束,这两个标签之间的所有<p></p>标签,分别是Enum的某个成员的注释,而且,这个注释都是以<code>此成员的名字</code>开头(这可以用于识别此注释属于哪个成员)。
有了这些规律,就可以将其解析为C#代码了。解析代码很简单,就不解释了。
1 using System; 2 using System.Collections.Generic; 3 using System.Xml.Linq; 4 5 namespace ApiSpec { 6 class EnumsParser { 7 8 static readonly char[] inLineSeparator = new char[] { \' \', \'\t\', \'\r\', \'\n\', }; 9 static readonly char[] lineSeparator = new char[] { \'\r\', \'\n\' }; 10 const string leftBrace = "{"; 11 const string rightBrace = "}"; 12 13 const string filename = "Enums.content.xml"; 14 const string strName = "Name"; 15 const string strCSpecification = "C Specification"; 16 const string strDescription = "Description"; 17 const string strSeeAlso = "See Also"; 18 const string strDocNotes = "Document Notes"; 19 20 class EnumDefinetion { 21 /*typedef enum VkAccelerationStructureMemoryRequirementsTypeNV { 22 VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV = 0, 23 VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV = 1, 24 VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV = 2, 25 VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_MAX_ENUM_NV = 0x7FFFFFFF 26 } VkAccelerationStructureMemoryRequirementsTypeNV; 27 */ 28 public string raw; 29 30 public string[] Dump() { 31 string[] lines = this.raw.Split(lineSeparator, StringSplitOptions.RemoveEmptyEntries); 32 if (lines == null || lines.Length < 2) { return lines; } 33 34 { 35 string[] parts = lines[0].Split(inLineSeparator, StringSplitOptions.RemoveEmptyEntries); 36 lines[0] = $"public enum {parts[2]} {leftBrace}"; 37 } 38 { 39 int last = lines.Length - 1; 40 lines[last] = $"{rightBrace}"; 41 } 42 43 return lines; 44 } 45 } 46 47 class EnumItemComment { 48 public List<string> lstComment = new List<string>(); 49 50 public Dictionary<string, string> Dump() { 51 Dictionary<string, string> dict = new Dictionary<string, string>(); 52 foreach (var item in lstComment) { 53 int left = item.IndexOf("<code>"); 54 int right = item.IndexOf("</code>"); 55 if (left != -1 && right != -1) { 56 string key = item.Substring(left + "<code>".Length, right - (left + "<code>".Length)); 57 if (!dict.ContainsKey(key)) { 58 dict.Add(key, item); 59 } 60 } 61 } 62 63 return dict; 64 } 65 } 66 67 public static void DumpEnums() { 68 XElement root = XElement.Load(filename); 69 var lstDefinition = new List<EnumDefinetion>(); bool inside = false; 70 TraverseNodesEnumDefinitions(root, lstDefinition, ref inside); 71 var listEnumItemComment = new List<EnumItemComment>(); inside = false; 72 TraverseNodesEnumItemComments(root, listEnumItemComment, ref inside); 73 var lstEnumComment = new List<string>(); inside = false; 74 TraverseNodesEnumComments(root, lstEnumComment, ref inside); 75 76 using (var sw = new System.IO.StreamWriter("Enums.gen.cs")) { 77 for (int i = 0; i < lstDefinition.Count; i++) { 78 EnumDefinetion definition = lstDefinition[i]; 79 //sw.WriteLine(definition.raw); 80 string[] definitionLines = definition.Dump(); 81 EnumItemComment itemComment = listEnumItemComment[i]; 82 Dictionary<string, string> item2Comment = itemComment.Dump(); 83 84 sw.WriteLine($"// Enum: {i}"); 85 string enumComment = lstEnumComment[i]; 86 sw.WriteLine($"/// <summary>{enumComment}</summary>"); 87 { 88 string line = definitionLines[0]; 89 if (line.Contains("FlagBits")) { sw.WriteLine("[Flags]"); } 90 sw.WriteLine(line); 91 } 92 for (int j = 1; j < definitionLines.Length - 1; j++) { 93 string line = definitionLines[j]; 94 if (item2Comment != null) { 95 string strComment = ParseItemComment(line, item2Comment); 96 if (strComment != string.Empty) { 97 strComment = strComment.Replace("\r\n", "\n"); 98 strComment = strComment.Replace("\r", "\n"); 99 strComment = strComment.Replace("\n", $"{Environment.NewLine} /// "); 100 sw.WriteLine($" /// <summary>{strComment}</summary>"); 101 } 102 } 103 sw.WriteLine(line); 104 } 105 { 106 string line = definitionLines[definitionLines.Length - 1]; 107 sw.WriteLine(line); // } 108 } 109 } 110 } 111 Console.WriteLine("Done"); 112 } 113 114 /*<h4 id="_name_800">Name</h4> 115 <div class="paragraph"> 116 <p>VkAccessFlagBits - Bitmask specifying memory access types that will participate in a memory dependency</p> 117 </div>*/ 118 private static void TraverseNodesEnumComments(XElement node, List<string> list, ref bool inside) { 119 if (node.Name == "h4") { 120 if (node.Value == "Name") { 121 inside = true; 122 } 123 } 124 else if (node.Name == "p") { 125 if (inside) { 126 string text = node.ToString(); 127 text = text.Substring("<p>".Length, text.Length - "<p></p>".Length); 128 text = text.Trim(); 129 list.Add(text); 130 inside = false; 131 } 132 } 133 134 foreach (XElement item in node.Elements()) { 135 TraverseNodesEnumComments(item, list, ref inside); 136 } 137 } 138 139 /* line: VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV = 0, 140 * 141 comment: <code>VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV</code> is a top-level 142 acceleration structure containing instance data referring to 143 bottom-level level acceleration structures. 144 <code>VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV</code> is a bottom-level 145 acceleration structure containing the AABBs or geometry to be 146 intersected. 147 */ 148 static readonly char[] equalSeparator = new char[] { \'=\', \' \', \'\t\', \'\r\', \'\n\', }; 149 private static string ParseItemComment(string line, Dictionary<string, string> dict) { 150 string result = string.Empty; 151 string[] parts = line.Split(equalSeparator, StringSplitOptions.RemoveEmptyEntries); 152 if (parts.Length == 2) { 153 string key = parts[0]; 154 if (dict.ContainsKey(key)) { 155 result = dict[key]; 156 } 157 } 158 159 return result; 160 } 161 162 /// <summary> 163 /// 164 /// </summary> 165 /// <param name="node"></param> 166 /// <param name="list"></param> 167 /// <param name="inside"></param> 168 private static void TraverseNodesEnumItemComments(XElement node, List<EnumItemComment> list, ref bool inside) { 169 if (node.Name == "h4") { 170 if (node.Value == "Description") { 171 inside = true; 172 var comment = new EnumItemComment(); 173 list.Add(comment); 174 } 175 else if (node.Value == "See Also") { 176 inside = false; 177 } 178 } 179 else if (node.Name == "p") { 180 if (inside) { 181 EnumItemComment comment = list[list.Count - 1]; 182 string text = node.ToString(); 183 text = text.Substring("<p>".Length, text.Length - "<p></p>".Length); 184 text = text.Trim(); 185 comment.lstComment.Add(text); 186 } 187 } 188 189 foreach (XElement item in node.Elements()) { 190 TraverseNodesEnumItemComments(item, list, ref inside); 191 } 192 } 193 194 195 private static void TraverseNodesEnumDefinitions(XElement node, List<EnumDefinetion> list, ref bool inside) { 196 if (node.Name == "h4") { 197 if (node.Value == "C Specification") { 198 inside = true; 199 } 200 } 201 else if (node.Name == "code") { 202 if (inside) { 203 XAttribute attrClass = node.Attribute("class"); 204 if (attrClass != null && attrClass.Value == "language-c++") { 205 string v = node.Value; 206 var item = new EnumDefinetion() { raw = v, }; 207 list.Add(item); 208 inside = false; 209 } 210 } 211 } 212 213 foreach (XElement item in node.Elements()) { 214 TraverseNodesEnumDefinitions(item, list, ref inside); 215 } 216 } 217 } 218 }
EnumsParser
解析得到了143个Enum类型,其中前2个如下:
1 // Enum: 0 2 /// <summary>VkAccelerationStructureMemoryRequirementsTypeNV - Acceleration structure memory requirement type</summary> 3 public enum VkAccelerationStructureMemoryRequirementsTypeNV { 4 /// <summary><code>VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV</code> 5 /// requests the memory requirement for the <code>VkAccelerationStructureNV</code> 6 /// backing store.</summary> 7 VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV = 0, 8 /// <summary><code>VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV</code> 9 /// requests the memory requirement for scratch space during the initial 10 /// build.</summary> 11 VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV = 1, 12 /// <summary><code>VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV</code> 13 /// requests the memory requirement for scratch space during an update.</summary> 14 VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV = 2, 15 VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_MAX_ENUM_NV = 0x7FFFFFFF 16 } 17 // Enum: 1 18 /// <summary>VkAccelerationStructureTypeNV - Type of acceleration structure</summary> 19 public enum VkAccelerationStructureTypeNV { 20 /// <summary><code>VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV</code> is a top-level 21 /// acceleration structure containing instance data referring to 22 /// bottom-level level acceleration structures.</summary> 23 VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV = 0, 24 /// <summary><code>VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV</code> is a bottom-level 25 /// acceleration structure containing the AABBs or geometry to be 26 /// intersected.</summary> 27 VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV = 1, 28 VK_ACCELERATION_STRUCTURE_TYPE_MAX_ENUM_NV = 0x7FFFFFFF 29 }
为了保持Vulkan API的原汁原味(也为了我自己省事),Enum的成员名字就保持这么长的大写+下划线版本好了。
Handle
这里的Handle指的是Vulkan中的不透明对象提供给程序员的句柄,例如一个VkInstance类型的对象,在程序员这里看到的只是一个UInt32的句柄,它的实际内容由Vulkan内部来管理。因此这里只需找到各个Handle的名字,将其改写为一个struct即可。
在apispec.html中对Handle的描述如下:
<h3 id="_vkaccelerationstructurenv3">VkAccelerationStructureNV(3)</h3>
只需找到各个<h3></h3>标签,就可以找到各个Handle的名字了。解析后得到37个Handle,其中的2个Handle如下:
1 // Object Handles: 1 2 /// <summary>VkBuffer - Opaque handle to a buffer object 3 /// <para>Buffers represent linear arrays of data which are used for various purposesby binding them to a graphics or compute pipeline via descriptor sets or viacertain commands, or by directly specifying them as parameters to certaincommands.</para> 4 /// <para>Buffers are represented by VkBuffer handles:</para> 5 /// </summary> 6 public struct VkBuffer { 7 public UInt64 handle; 8 } 9 10 // Object Handles: 21 11 /// <summary>VkInstance - Opaque handle to an instance object 12 /// <para>There is no global state in Vulkan and all per-application state is storedin a VkInstance object.Creating a VkInstance object initializes the Vulkan library and allowsthe application to pass information about itself to the implementation.</para> 13 /// <para>Instances are represented by VkInstance handles:</para> 14 /// </summary> 15 public struct VkInstance { 16 public UInt32 handle; 17 }
对于上述这样的struct,其长度等于内部成员的长度。因此,实际上VkInstance只是UInt32的一个别名,这样的别名大大强化了类型的作用,加快了编程速度。
要注意的是,有的Handle使用UInt64,有的使用UInt32,这是不可以随意改变的,否则Vulkan会卡住不动。当然,只要字节长度相同,就可以代替,例如可以用IntPtr代替UInt32,因为两者都是4字节的。
Flag
在apispec.html中,Flag实际上是一个别名,即C语言中用 typedef 定义的一个名字。2个例子如下:
1 <p>VkAccessFlags - Bitmask of VkAccessFlagBits</p> 2 <p>VkBufferViewCreateFlags - Reserved for future use</p>
这是目前的apispec中仅有的2种Flag的说明形式。对于它们,我们分别可以用下面的代码代替:
1 using VkAccessFlags = ApiSpec.Generated.VkAccessFlagBits; 2 // VkBufferViewCreateFlags - Reserved for future use
解析方法也很简单,用 string.Split() 拆分一下即可。
最后得到的这些using代码,将用于后面解析的Struct和Command中。
PFN
这里的PFN是函数指针的意思,也就是C#里的delegate那一套。其解析方式与Enum十分相似,不再赘述。解析后得到了8个函数指针的定义,其中几个如下:
1 // PFN: 0 2 /// <summary>PFN_vkAllocationFunction - Application-defined memory allocation function</summary> 3 public unsafe delegate void* PFN_vkAllocationFunction( 4 /// <summary>pUserData is the value specified for 5 /// VkAllocationCallbacks::pUserData in the allocator specified 6 /// by the application.</summary> 7 void* pUserData, 8 /// <summary>size is the size in bytes of the requested allocation.</summary> 9 Int32 size, 10 /// <summary>alignment is the requested alignment of the allocation in bytes 11 /// and must be a power of two.</summary> 12 Int32 alignment, 13 /// <summary>allocationScope is a VkSystemAllocationScope value 14 /// specifying the allocation scope of the lifetime of the allocation, as 15 /// described here.</summary> 16 VkSystemAllocationScope allocationScope); 17 // PFN: 1 18 /// <summary>PFN_vkDebugReportCallbackEXT - Application-defined debug report callback function</summary> 19 public unsafe delegate VkBool32 PFN_vkDebugReportCallbackEXT( 20 /// <summary>flags specifies the VkDebugReportFlagBitsEXT that triggered 21 /// this callback.</summary> 22 VkDebugReportFlagBitsEXT flags, 23 /// <summary>objectType is a VkDebugReportObjectTypeEXT value specifying 24 /// the type of object being used or created at the time the event was 25 /// triggered.</summary> 26 VkDebugReportObjectTypeEXT _objectType, 27 /// <summary>object is the object where the issue was detected. 28 /// If objectType is VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT, 29 /// object is undefined.</summary> 30 UInt64 _object, 31 /// <summary>location is a component (layer, driver, loader) defined value that 32 /// specifies the location of the trigger. 33 /// This is an optional value.</summary> 34 Int32 location, 35 /// <summary>messageCode is a layer-defined value indicating what test 36 /// triggered this callback.</summary> 37 Int32 messageCode, 38 /// <summary>pLayerPrefix is a null-terminated string that is an abbreviation 39 /// of the name of the component making the callback. 40 /// pLayerPrefix is only valid for the duration of the callback.</summary> 41 IntPtr pLayerPrefix, 42 /// <summary>pMessage is a null-terminated string detailing the trigger 43 /// conditions. 44 /// pMessage is only valid for the duration of the callback.</summary> 45 IntPtr pMessage, 46 /// <summary>pUserData is the user data given when the 47 /// VkDebugReportCallbackEXT was created.</summary> 48 void* pUserData);
可以看到,函数注释和参数注释都十分详尽,看了就开心。
Struct
对于Struct的解析也与Enum类似,不再赘述。解析后得到434个结构体。其中几个如下:
1 // Struct: 4 2 /// <summary>VkAllocationCallbacks - Structure containing callback function pointers for memory allocation 3 /// </summary> 4 public unsafe struct VkAllocationCallbacks { 5 /// <summary> pUserData is a value to be interpreted by the implementation of 6 /// the callbacks. 7 /// When any of the callbacks in VkAllocationCallbacks are called, the 8 /// Vulkan implementation will pass this value as the first parameter to the 9 /// callback. 10 /// This value can vary each time an allocator is passed into a command, 11 /// even when the same object takes an allocator in multiple commands.</summary> 12 public void* pUserData; 13 /// <summary> pfnAllocation is a pointer to an application-defined memory 14 /// allocation function of type PFN_vkAllocationFunction.</summary> 15 public /*PFN_vkAllocationFunction*/IntPtr pfnAllocation; 16 /// <summary> pfnReallocation is a pointer to an application-defined memory 17 /// reallocation function of type PFN_vkReallocationFunction.</summary> 18 public /*PFN_vkReallocationFunction*/IntPtr pfnReallocation; 19 /// <summary> pfnFree is a pointer to an application-defined memory free 20 /// function of type PFN_vkFreeFunction.</summary> 21 public /*PFN_vkFreeFunction*/IntPtr pfnFree; 22 /// <summary> pfnInternalAllocation is a pointer to an application-defined 23 /// function that is called by the implementation when the implementation 24 /// makes internal allocations, and it is of type 25 /// PFN_vkInternalAllocationNotification.</summary> 26 public /*PFN_vkInternalAllocationNotification*/IntPtr pfnInternalAllocation; 27 /// <summary> pfnInternalFree is a pointer to an application-defined function 28 /// that is called by the implementation when the implementation frees 29 /// internal allocations, and it is of type 30 /// PFN_vkInternalFreeNotification.</summary> 31 public /*PFN_vkInternalFreeNotification*/IntPtr pfnInternalFree; 32 } 33 // Struct: 9 34 /// <summary>VkApplicationInfo - Structure specifying application info 35 /// </summary> 36 public unsafe struct VkApplicationInfo { 37 /// <summary> sType is the type of this structure.</summary> 38 public VkStructureType sType; 39 /// <summary> pNext is NULL or a pointer to an extension-specific structure.</summary> 40 public /*-const-*/ void* pNext; 41 /// <summary> pApplicationName is NULL or is a pointer to a null-terminated 42 /// UTF-8 string containing the name of the application.</summary> 43 public IntPtr pApplicationName; 44 /// <summary> applicationVersion is an unsigned integer variable containing the 45 /// developer-supplied version number of the application.</summary> 46 public UInt32 applicationVersion; 47 /// <summary> pEngineName is NULL or is a pointer to a null-terminated UTF-8 48 /// string containing the name of the engine (if any) used to create the 49 /// application.</summary> 50 public IntPtr pEngineName; 51 /// <summary> engineVersion is an unsigned integer variable containing the 52 /// developer-supplied version number of the engine used to create the 53 /// application.</summary> 54 public UInt32 engineVersion; 55 /// <summary> apiVersion 56 /// must be the highest version of Vulkan that the 57 /// application is designed to use, encoded as described in 58 /// html/vkspec.html#extendingvulkan-coreversions-versionnumbers. 59 /// The patch version number specified in apiVersion is ignored when 60 /// creating an instance object. 61 /// Only the major and minor versions of the instance must match those 62 /// requested in apiVersion.</summary> 63 public UInt32 apiVersion; 64 } 65 // Struct: 193 66 /// <summary>VkInstanceCreateInfo - Structure specifying parameters of a newly created instance 67 /// </summary> 68 public unsafe struct VkInstanceCreateInfo { 69 /// <summary> sType is the type of this structure.</summary> 70 public VkStructureType sType; 71 /// <summary> pNext is NULL or a pointer to an extension-specific structure.</summary> 72 public /*-const-*/ void* pNext; 73 /// <summary> flags is reserved for future use.</summary> 74 public VkInstanceCreateFlags flags; 75 /// <summary> pApplicationInfo is NULL or a pointer to an instance of 76 /// VkApplicationInfo. 77 /// If not NULL, this information helps implementations recognize behavior 78 /// inherent to classes of applications. 79 /// VkApplicationInfo is defined in detail below.</summary> 80 public /*-const-*/ VkApplicationInfo* pApplicationInfo; 81 /// <summary> enabledLayerCount is the number of global layers to enable.</summary> 82 public UInt32 enabledLayerCount; 83 /// <summary> ppEnabledLayerNames is a pointer to an array of 84 /// enabledLayerCount null-terminated UTF-8 strings containing the 85 /// names of layers to enable for the created instance. 86 /// See the html/vkspec.html#extendingvulkan-layers section for further details.</summary> 87 public IntPtr /*-const-*/ * ppEnabledLayerNames; 88 /// <summary> enabledExtensionCount is the number of global extensions to 89 /// enable.</summary> 90 public UInt32 enabledExtensionCount; 91 /// <summary> ppEnabledExtensionNames is a pointer to an array of 92 /// enabledExtensionCount null-terminated UTF-8 strings containing the 93 /// names of extensions to enable.</summary> 94 public IntPtr /*-const-*/ * ppEnabledExtensionNames; 95 }
这里有几点要注意。
函数委托用在struct中后,这个struct无法使用指针形式(SomeStruct*),所以这里不得不用IntPtr代替了具体的函数委托。
在 IntPtr pApplicationName 中应当用 Marshal.StringToHGlobalAnsi(string s) 为其赋值。函数 Marshal.StringToHGlobalAnsi(string s) 会在非托管内存中为s创建一个副本,然后返回此副本的指针。这样pApplicationName才会指向一个固定位置的字符串。当然,用完后,这个副本应当用 Marshal.FreeHGlobal(IntPtr hglobal) 释放掉。为了简化这一过程,我提供一个扩展函数:
1 /// <summary> 2 /// Set a string to specified <paramref name="target"/>. 3 /// </summary> 4 /// <param name="value"></param> 5 /// <param name="target">address of string.</param> 6 public static void Set(this string value, ref IntPtr target) { 7 { // free unmanaged memory. 8 if (target != IntPtr.Zero) { 9 Marshal.FreeHGlobal(target); 10 target = IntPtr.Zero; 11 } 12 } 13 { 14 if (value != null && value.Length > 0) { 15 target = Marshal.StringToHGlobalAnsi(value); 16 } 17 else { 18 target = IntPtr.Zero; 19 } 20 } 21 }
这个扩展函数会将上一次 Marshal.StringToHGlobalAnsi() 的内存释放,但是无法保证这次的。也就是说,它可以保证,最多还只需调用1次内存释放函数Marshal.FreeHGlobal(IntPtr hglobal)。
在 public IntPtr /*-const-*/ * ppEnabledLayerNames; 中也有类似的问题,这个成员指向一个IntPtr数组,这个数组的每个成员都是一个IntPtr,每个IntPtr都指向一个由 Marshal.StringToHGlobalAnsi(string s) 提供的返回值。所以这需要另一个扩展函数来简化之:
1 /// <summary> 2 /// Set an array of structs to specified <paramref name="target"/> and <paramref name="count"/>. 3 /// <para>Enumeration types are not allowed to use this method. 4 /// If you have to, convert them to byte/short/ushort/int/uint according to their underlying types first.</para> 5 /// </summary> 6 /// <param name="value"></param> 7 /// <param name="target">address of first element/array.</param> 8 /// <param name="count">How many elements?</param> 9 public static void Set<T>(this T[] value, ref IntPtr target, ref UInt32 count) where T : struct { 10 { // free unmanaged memory. 11 if (target != IntPtr.Zero) { 12 Marshal.FreeHGlobal(target); 13 target = IntPtr.Zero; 14 count = 0; 15 } 16 } 17 { 18 count = (UInt32)value.Length; 19 20 int elementSize = Marshal.SizeOf<T>(); 21 int byteLength = (int)(count * elementSize); 22 IntPtr array = Marshal.AllocHGlobal(byteLength); 23 var dst = (byte*)array; 24 GCHandle pin = GCHandle.Alloc(value, GCHandleType.Pinned); 25 IntPtr address = Marshal.UnsafeAddrOfPinnedArrayElement(value, 0); 26 var src = (byte*)address; 27 for (int i = 0; i < byteLength; i++) { 28 dst[i] = src[i]; 29 } 30 pin.Free(); 31 32 target = array; 33 } 34 }
在此函数参数中,我使用 ref IntPtr target ,而不是 ref T* target ,是因为C#不允许这样。编译器说,无法获取托管类型(”T”)的大小,或声明指向它的指针。那么在调用此扩展函数时,就得先创建一个临时变量 IntPtr ptr = IntPtr.Zero ,调用完扩展函数后,再将ptr赋予具体类型的指针。例如:
1 var deviceInfo = new VkDeviceCreateInfo(); 2 IntPtr ptr = IntPtr.Zero; 3 new VkDeviceQueueCreateInfo[] { queueInfo }.Set(ref ptr, ref deviceInfo.queueCreateInfoCount); 4 deviceInfo.pQueueCreateInfos = (VkDeviceQueueCreateInfo*)ptr;
好消息是,对于字符串数组string[]和(
bool、byte、short、int、long、char、sbyte、ushort、uint、ulong、float、double
)这12种特殊基础类型的数组,可以直接使用Set扩展函数。因为我专门为它们编写了特定的扩展函数。
Command
对于Command的解析也与Struct类似,不再赘述。解析后得到326个command,几个例子如下:
1 // Command: 4 2 /// <summary>vkAllocateCommandBuffers - Allocate command buffers from an existing command pool 3 /// </summary> 4 /// <param name="device"> device is the logical device that owns the command pool.</param> 5 /// <param name="pAllocateInfo"> pAllocateInfo is a pointer to an instance of the 6 /// VkCommandBufferAllocateInfo structure describing parameters of the 7 /// allocation.</param> 8 /// <param name="pCommandBuffers"> pCommandBuffers is a pointer to an array of VkCommandBuffer 9 /// handles in which the resulting command buffer objects are returned. 10 /// The array must be at least the length specified by the 11 /// commandBufferCount member of pAllocateInfo. 12 /// Each allocated command buffer begins in the initial state.</param> 13 [DllImport(VulkanLibrary, CallingConvention = CallingConvention.Winapi)] 14 public static extern VkResult vkAllocateCommandBuffers( 15 VkDevice device, 16 /*-const-*/ VkCommandBufferAllocateInfo* pAllocateInfo, 17 VkCommandBuffer* pCommandBuffers); 18 // Command: 324 19 /// <summary>vkUpdateDescriptorSets - Update the contents of a descriptor set object 20 /// </summary> 21 /// <param name="device"> device is the logical device that updates the descriptor sets.</param> 22 /// <param name="descriptorWriteCount"> descriptorWriteCount is the number of elements in the 23 /// pDescriptorWrites array.</param> 24 /// <param name="pDescriptorWrites"> pDescriptorWrites is a pointer to an array of 25 /// VkWriteDescriptorSet structures describing the descriptor sets to 26 /// write to.</param> 27 /// <param name="descriptorCopyCount"> descriptorCopyCount is the number of elements in the 28 /// pDescriptorCopies array.</param> 29 /// <param name="pDescriptorCopies"> pDescriptorCopies is a pointer to an array of 30 /// VkCopyDescriptorSet structures describing the descriptor sets to 31 /// copy between.</param> 32 [DllImport(VulkanLibrary, CallingConvention = CallingConvention.Winapi)] 33 public static extern void vkUpdateDescriptorSets( 34 VkDevice device, 35 UInt32 descriptorWriteCount, 36 /*-const-*/ VkWriteDescriptorSet* pDescriptorWrites, 37 UInt32 descriptorCopyCount, 38 /*-const-*/ VkCopyDescriptorSet* pDescriptorCopies);
其中有一个函数使用了 void** 这个二级指针,我觉得实在难看又难用,就用 IntPtr* 代替了。
对非托管内存的管理(释放)问题
每个struct都应该自己负责自己使用的非托管资源的释放问题。给这样的struct的指针成员 T* p; 赋值时,也应当为数据复制一个副本,将副本赋值给p。这样它释放资源时,就不会影响到其它地方了。实际上,在各个扩展函数 Set(..) 中,我就是用副本赋值的。
如果struct的指针成员 T* p; 实际上只需得到1个对象,也就是说,数组中的元素只有1个,那么可以直接将此元素的地址赋值给p,并且不释放资源。例如:
1 UInt32 index = 0; 2 var info = new VkSwapchainCreateInfoKHR(); 3 { 4 info.sType = VkStructureType.VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; 5 // other stuff .. 6 //new UInt32[] { 0 }.Set(ref info.QueueFamilyIndices, ref info.QueueFamilyIndexCount); 7 info.pQueueFamilyIndices = &index; info.queueFamilyIndexCount = 1; 8 } 9 10 VkSwapchainKHR swapchain; 11 vkAPI.vkCreateSwapchainKHR(device, &info, null, &swapchain);
这是稳妥、可移植、无需程序员直接写 Marshal. AllocHGlobal() 的内存管理方法。
那么,如果程序员忘记释放某些struct的资源了呢?Vulkan说,程序员应当清楚自己在做什么,不然他们何必用Vulkan。我觉得呢,这些struct不会被反复使用,因此,它们最多泄漏一点点内存,不会像服务器代码那样占用越来越多的内存,所以不碍事的。
总结
有了这么带劲的注释,整个档次都不一样了。