H5实现调用本地摄像头实现实时视频以及拍照功能
<!DOCTYPE html>
<html lang=”en”>
<head>
<meta charset=”UTF-8″>
<meta name=”viewport” content=”width=device-width, initial-scale=1.0″>
<meta http-equiv=”X-UA-Compatible” content=”ie=edge”>
<title>摄像头拍照</title>
</head>
<body>
<video id=”video” width=”480″ height=”320″ controls>
</video>
<div>
<button id=”capture”>拍照</button>
</div>
<canvas id=”canvas” width=”480″ height=”320″></canvas>
<script>
//访问用户媒体设备的兼容方法
function getUserMedia(constraints, success, error) {
if (navigator.mediaDevices.getUserMedia) {
//最新的标准API
navigator.mediaDevices.getUserMedia(constraints).then(success).catch(error);
} else if (navigator.webkitGetUserMedia) {
//webkit核心浏览器
navigator.webkitGetUserMedia(constraints,success, error)
} else if (navigator.mozGetUserMedia) {
//firfox浏览器
navigator.mozGetUserMedia(constraints, success, error);
} else if (navigator.getUserMedia) {
//旧版API
navigator.getUserMedia(constraints, success, error);
}
}
let video = document.getElementById(\’video\’);
let canvas = document.getElementById(\’canvas\’);
let context = canvas.getContext(\’2d\’);
function success(stream) {
//兼容webkit核心浏览器
let CompatibleURL = window.URL || window.webkitURL;
//将视频流设置为video元素的源
console.log(stream);
//video.src = CompatibleURL.createObjectURL(stream);
video.srcObject = stream;
video.play();
}
function error(error) {
console.log(`访问用户媒体设备失败${error.name}, ${error.message}`);
}
if (navigator.mediaDevices.getUserMedia || navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia) {
//调用用户媒体设备, 访问摄像头
getUserMedia({video : {width: 480, height: 320}}, success, error);
} else {
alert(\’不支持访问用户媒体\’);
}
document.getElementById(\’capture\’).addEventListener(\’click\’, function () {
context.drawImage(video, 0, 0, 480, 320);
})
</script>
</body>
</html>
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作者:刘翾
来源:CSDN
原文:https://blog.csdn.net/c_kite/article/details/78536451
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