html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<p>Score: 0</p>
<div style="margin-bottom: 10px;"><button>reset</button></div>
<canvas width="400" height="400" style="border: 1px solid;"></canvas>
</body>
<script src="script.js"></script>
</html>
javscript
const canvas = document.querySelector('canvas')
const ctx = canvas.getContext('2d')
const scoreElem = document.querySelector('p')
const reset = document.querySelector('button')
const mapWidth = canvas.width
const mapHeight = canvas.height
const speed = 100
let snakeDirection_x = 0, snakeDirection_y = 0
let food, snake
let score = 0
let gameOver = false
let timer
class Food {
constructor(position) {
this.x = position.x
this.y = position.y
this.size = 20
}
draw() {
ctx.fillStyle = 'greenyellow'
ctx.fillRect(this.x, this.y, this.size, this.size)
}
}
class Snake {
constructor() {
this.x = 40
this.y = 0
this.size = 20
this.body = [ { x: this.x, y: this.y }]
}
draw() {
ctx.fillStyle = 'red'
this.body.forEach(body => {
ctx.fillRect(body.x, body.y, this.size - 1, this.size - 1)
});
ctx.fillStyle = 'blue'
ctx.fillRect(this.body[score].x, this.body[score].y, this.size-1,this.size-1)
}
move() {
if(!snakeDirection_x && !snakeDirection_y) return false
this.x += snakeDirection_x
this.y += snakeDirection_y
console.log(this.x);
this.body.shift()
this.body.push({ x: this.x, y: this.y })
}
}
setup()
function setup() {
snake = new Snake()
food = new Food(randomFoodPosition())
update()
}
function checkEatFood() {
if(snake.x === food.x && snake.y === food.y) {
snake.body.unshift(food.x, food.y)
snake.body.shift()
food = new Food(randomFoodPosition())
score += 1
updateScore()
}
}
function randomFoodPosition() {
const x = Math.floor(Math.random() * (mapWidth / 20)) * 20
const y = Math.floor(Math.random() * (mapWidth / 20)) * 20
// 防止food与snake重合
for (let i = 0; i < snake.body.length; i++) {
const body = snake.body[i];
if(body.x === x && body.y === y) {
return randomFoodPosition()
}
}
return {x,y}
}
function checkSnakeBorder() {
const head = snake.body[score]
if (head.x < 0) {
snake.x = mapWidth
}else if(head.x >= mapWidth) {
snake.x = -20
}else if(head.y < 0) {
snake.y = mapHeight
}else if(snake.y >= mapHeight) {
snake.y = -20
}
}
function checkSnakeHeadEatBody() {
const head = snake.body[score]
for (let i = score-1; i >= 0; i--) {
const body = snake.body[i];
if (head.x === body.x && head.y === body.y) {
gameOver = true
}
}
}
function updateScore() {
scoreElem.innerHTML = `Score: ${score}`
}
function update() {
if(gameOver) return false
ctx.clearRect(0, 0, mapWidth, mapHeight)
food.draw()
snake.move()
snake.draw()
checkEatFood()
checkSnakeBorder()
checkSnakeHeadEatBody()
timer = setTimeout(update, speed);
}
window.addEventListener('keydown', keyDown)
const keyUp = 87
const keyRight = 68
const keyBottom = 83
const keyLeft = 65
let keyFlag = false
function keyDown(e) {
// console.log(e.keyCode);
switch (e.keyCode) {
case keyUp:
if(snakeDirection_y === 20 || keyFlag) return
snakeDirection_x = 0
snakeDirection_y = -20
keyFlag = true
setTimeout(() => {
keyFlag = false
}, speed);
break;
case keyRight:
if(snakeDirection_x === -20 || keyFlag) return
snakeDirection_x = 20
snakeDirection_y = 0
keyFlag = true
setTimeout(() => {
keyFlag = false
}, speed);
break;
case keyBottom:
if(snakeDirection_y === -20 || keyFlag) return
snakeDirection_x = 0
snakeDirection_y = 20
keyFlag = true
setTimeout(() => {
keyFlag = false
}, speed);
break;
case keyLeft:
if(snakeDirection_x === 20 || keyFlag) return
snakeDirection_x = -20
snakeDirection_y = 0
keyFlag = true
setTimeout(() => {
keyFlag = false
}, speed);
break;
default:
break;
}
}
reset.onclick = () => {
clearTimeout(timer)
score = 0
updateScore()
gameOver = false
snakeDirection_x = 0
snakeDirection_y = 0
setup()
}
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